new beta, when?

Discussion and feedback on Construct 2

Post » Tue Mar 04, 2014 10:11 pm

farsmile90 wrote:@jayderyu Ludei said they don't support WebRTC so the new C2's multiplay system won't work with cocoonjs, and ludei don't say when they'll support Webrtc, so it's a big disappointment. And about crosswalk, i heard Ads won't work via crosswalk ( no earning ). So the game using Multiplay system only play good on PC.


Intel did state they will be adding ads support in the future.

You could also use the iFrame plugin to use ads in Crosswalk right now.
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Post » Tue Mar 04, 2014 10:50 pm

@jaydery @joskin the mobile net won't be good for real time play.. It might be stabile enough to some turn based strategy (or a card game lilke Heartstone).

What harms gaming most is the Latency and Data loss. And mobile networks are really bad on both. With a landline the latency can be around 20-60ms (and with 100% data), mobiles generally may have 10* longer delays and a lots of spurious packet losses.

I'd recommend loading Ookla Speedtest.. The same program is available both PC.s and mobiles (at least Android) so it's easy to compare the difference. And please remember that on some parts of the world mobile connections are downright awfull.
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Post » Tue Mar 04, 2014 11:15 pm

I don't think modern mobile networks are as bad as you think. Admittedly I've only done one or two tests, but connecting over HSPA cell data in the UK only added 20ms to my ping time to a US server (70ms from cell data, 50ms from wifi), and was otherwise responsive and smooth. The main problem with testing this is none of the tests we've made support touch input properly yet. Maybe I should make one specifically for testing in Chrome for Android...

Anyways the multiplayer engine can cope well with high packet loss due to the buffering techniques it uses, and usually only complete packet loss (e.g. temporary reception drop, such as going through a tunnel on the train) will trip up the game. The biggest problem from the tests that I've seen is that a high PDV makes the synchronisation unstable, but I haven't done enough testing or research to know if PDV is worse over cell data. It might not be.
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Post » Wed Mar 05, 2014 1:57 am

@farsmiles90
Well three points of reply.

I'm pretty sure I was saying that CJS doesn't support WebRTC.

As for CrossWalk ads. That's sounds unlikely. Crosswalk is full webbrowser of Chrome. Saying that Crosswalk can't have ads is akin to saying Chrome can't run ads either. Could this in fact be chalked up to some other problem in the middle ground that is waiting to be cleared up? And there are other ways to earn money than ads.

I don't see how ads and CJS not having WebRTC effect that mobile devices are poor at online connectivity. In fact there is Order & Chaos which is a MMO that run on mobile devices.

@Joannak
I guess this mobile game doesn't have online multiplayer gameplay.
http://www.youtube.com/watch?v=4bmPXJzZJ7c
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Post » Wed Mar 05, 2014 2:57 am

Of course.. I should have point the *obvious*, that the speed and quality are totally dependent of your location and service provider. If you have good, stable and fast connection without any throttling and limits. That's nice, but not all have.


@ashley Here the 3G pings are typically 30-40ms longer than landline and the delay depends on network load.
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Post » Wed Mar 05, 2014 7:45 pm

Look on the bright side: Turn-based games like Pokemon will not be affected by slow connection ;)
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Post » Fri Mar 07, 2014 10:47 am

spy84 wrote:@ashley is it too much asking a dynamic light/shadows system?ofcourse after multiplayer.or is it to much?i think that it will be a huge boost for c2


+1

I think @R0j0hound 's tries using his Canvas/Paster Plugins are nice but a native implementation of dynamic light and shadows like (impact.js + impact++) would be better
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Post » Thu Mar 13, 2014 1:03 pm

Hi Ashley,

any chances there will be a new beta before this weekend?

sorry for bugging you with this :D
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Post » Thu Mar 13, 2014 1:09 pm

@fldr
Have you seen his twitter post?
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Mar 13, 2014 1:12 pm

no, i will check it out. thanks!

Edit: awesome!! cant await that :D
Last edited by fldr on Thu Mar 13, 2014 1:13 pm, edited 1 time in total.
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