New Capx Example Tuts - May I suggest something

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Post » Wed Dec 11, 2013 1:47 pm

@Ashley
I noticed a whole lot of new capx tuts being posted, and as a beginner I really appreciate it.
Thanks all.

If I may offer my 2 cents

If there could also be a strong suggestion to include a demo in the arcade as well. ( In fact, all tuts could use a working demo, but the new capx tuts are so much less detailed, a working demo is necessary I think)

Also, sometimes there may be plugins needed to run the capx and it would be nice to see a demo before going thru that small hassle to see if you really want to download the capx.
or
maybe the tut creator is using a Beta version and not everyone feels comfortable using a Beta version.

Anyway,
Just a thought.

What do you guys think?

Maybe I'm just being too picky.

producermark112013-12-11 13:56:01
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Post » Wed Dec 11, 2013 4:40 pm

I was thinking yesterday there should be a standardized block of information.

BUILD:
SCIRRA PLGUINS:
THIRD PARTY PLUGINS:

BUILD: 153
SCIRRA PLGUINS: Function, Sprite, Array
THIRD PARTY PLUGINS: Lite.Tween, SVGCanvas

That way we can have an idea what in it and know ahead of time if we wan't to download the capx or if it's a waste of time because we dont' want X plugins.

Also I think there should be general guidelines.
* Documented
Un-documented code can be hard to work with. In fact undocumented code can lead to loss of productivity. This leads to searching for HOW X is done or why can't Y be done.

* Polished
The code should be easy to look at.

* Cleaned
If there are disabled code. List why. Is it a feature that can optionally be enabled or is it just prior debugging code.

* Good and meaningful description in the name.
Example

"foofongs Bejeweled kit"
now this sounds good for anyone wanting to get into making bejeweled clone. the capx is downloaded. and BOOM the CAPX requires 10 Plugins of RexRainbows work(dude makes great plugins). There is a problem here.
1. The developer likely doesn't now how much of it works.
2. There is likely to be a lot of work to modify the game enough
3. what plugins do what? no way to tell.

Instead foofong should have given a title like
"foofongs Bejewled kit using RexRainbows plugins"
BUILD: 153(beta)
SCIRRA PLGUINS: ?
THIRD PARTY PLUGINS: ?

The reason for this. Is because then other developers really know what they are looking at. Does foofong actually know how to do a Bejeweled game or is he just muddling his way through using many different plugins. The description can help out a lot to up and coming developers.

As an example. Someone may be trying to develope a matching engine for a game that isn't anything like Bejewelled as a whole. They don't want to install 4 plugins just for a little mini game inside there platformer. So instead they just want to find the match algorythim. because foofong copied his capx and did only a handful of changes. The capx is mostly unhelpful.

jayderyu2013-12-11 17:19:44
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Post » Wed Dec 11, 2013 7:40 pm

I agree with jayderyu about titles, plugins, and documentation are very important. That kind of information would help me quickly filter what I need to learn now vs what I can search for and find later.

I would also like to suggest that the Subject line of the subscription option emails be clearly differentiated from full Tutorials vs capx demos. I subscribed to English tutorials some time ago and found them helpful to view and make note of for future research. However, having the capx demos identified as Tutorials makes it seem like my inbox is being leaflet carpet boomed with everyone's latest ideas and trail runs at something.

I like the capx demos and have already gained insight into how to write better code. However, it will only stay useful if the above suggestions are somehow implemented. Everyone please keep up the good work and sharing your brain power. All the info coming in is like I am hooked up to hundreds of shared BPU (brain processing unit) network worked together each doing small amounts of processing, but the data is scrambled and/or using different coding languages.

Again, jayderyu is dead on about standardizing the data/submissions coming in so that we can all sort through it and gain a greater benefit form everyone's experience with C2 and practical experience as developers.
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Post » Thu Dec 12, 2013 12:11 am

@jayderyu
yes even better
again
all that info is useful on any tut,
not just the capx tutsproducermark112013-12-12 00:12:33
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Post » Thu Dec 12, 2013 1:29 pm

Moved to Website issues. The 'capx examples' category was just a quick tweak to the existing tutorials system so we can cover the need for a place to host general .capx examples. We're pretty busy so I'm not sure we can improve it soon, but we'll take these ideas in to account if we upgrade that part of the site in future.
Scirra Founder
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Post » Thu Dec 12, 2013 11:28 pm

yes I understand there are more pressing issues.
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Post » Tue May 27, 2014 7:56 pm

i dont see anything with a bejeweled kit?
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