New Cocoon is here.

Discussion and feedback on Construct 2

Post » Thu Sep 03, 2015 1:51 pm

I got the email this morning that it's out of beta. I'm not sure how happy many of you will be with their new pricing structure. https://cocoon.io/pricing

I'm ok with it, except for the splash screen removal price. I paid for that service in CocoonJS and it allowed removal for all projects. $500 per project seems a bit high on top of the monthly fee. Thoughts?
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Post » Thu Sep 03, 2015 2:02 pm

As I'm yet to publish my game I wonder how this works. Say I would decide to keep their splash screen, can I add my splash screen as well? Or is it theirs only?
Brick by brick, stone by stone.
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Post » Thu Sep 03, 2015 2:28 pm

ArcadEd wrote:$500 per project seems a bit high on top of the monthly fee.


I don't think that it's 500$ per month. It's a one-time fee.
cocoon.io wrote:$500 one-time fee per project
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Post » Thu Sep 03, 2015 3:40 pm

Yeah, I know. But per project. In the past it was for all projects to get the splash screen removed.

My issue right now is I have 8 projects all completed with CocoonJS, with no splash screen. If I want to convert them over to the new system I would need to drop $4,000 dollars to recompile them without a splash screen.

I wouldn't mind paying it for NEW projects I create with Cocoon.IO, but it's a lot of money for any of my old projects I might want to update.
Last edited by ArcadEd on Thu Sep 03, 2015 3:47 pm, edited 1 time in total.
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Post » Thu Sep 03, 2015 3:41 pm

@Solomon

If you use a custom splash screen it will show them both.
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Post » Thu Sep 03, 2015 3:53 pm

Over 10 projects will be pricey for some of the users, but I guess if someone goes as far as doing 10+ projects then they think they will have a return in investment.

The pricing model of cocoon.io was actually a question that was unawnsered for quite a while it seems, nice to see they decided it finally (even though I never used their services).
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Thu Sep 03, 2015 5:26 pm

ArcadEd wrote:I would need to drop $4,000 dollars to recompile them without a splash screen.

Hmm quite pricey, but maybe if you have a lot of games they can make a discount for you? I got this from their email.
Ludei's email wrote:If you are a game publisher and you are planning to remove the Canvas+ splash from many games, please contact us.
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Post » Thu Sep 03, 2015 5:34 pm

Yeah, read that too. I did email them already, nothing as of yet.

I've already moved over to Game Maker for my newer projects since I was able to buy the master collection on sale (the price of one splash screen removal). I'll probably just stick with the old CJS compiler to update my projects and anything new I will just create in GM.

I'm not a big fan of monthly subscription either. I would rather just pay per project. With subscriptions I feel like I am just throwing money away for the months I don't add or update any of my games.

I don't want to come off as a complainer. I've been behind Ludei most of they way and I think Cocoon.IO is a great platform from what I have used in beta.

I just know a lot of people have been waiting for me to update my Udemy Course and other tutorials for Cocoon.IO, and I just don't think I will be doing it. The tutorials on the Cocoon.IO site are really good though. I'm just going to stick with C2 for creating html5 games and leave mobile developing to another game engine.
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Post » Thu Sep 03, 2015 10:16 pm

i must say that i used old CJS twice to do some tests, then tried the new beta but unfortunately stuff I used don't work on their platform...
And now I gladly can say "nope" to Ludei :D

like @ArcadEd said, monthly subscription is just not right for that kind of service for a normal user. It's not like a photoshop, you are not using cocoon every day.

and that 500$ for splash removal, that was the best punchline in their email :D I think they don't realize that you can pay those 500$ to some guy who will gladly remade your game in pure native code :D
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Post » Thu Sep 03, 2015 10:29 pm

The $500 thing is obviously targeted at bigger players and not indies.

I wonder if that's going to bite 'em in the bollocks, in the long run.
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