New Cocoon is here.

Discussion and feedback on Construct 2

Post » Fri Sep 04, 2015 9:20 am

Agree with project based instead of monthly, for casual game developer like me, it's a waste to subscribe for a year that I probably only use the service for 2 or 3 months.

This is going to impact C2/C3 as well, I can't see myself upgrading to C3 if there's no reliable mobile compiler. :/
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Post » Fri Sep 04, 2015 11:07 am

A pity. I do hope that they did market research of their users, or they could end up where they were before: with almost no one paying for their services. But this time with no free user base advertising their product with a splash...
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Post » Fri Sep 04, 2015 11:38 am

Maybe someone should start a thread on cocoon.io to share these pricing concerns. I also feel like $500 a project to remove the splash screen is too steep. Maybe a one time $500 fee for permanent removal on ALL projects would be OK.
Let's face it - C2 users will probably be some of their main customers and if no one is willing to pay their fees, they won't make any money at all. That isn't good for them either.
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Post » Fri Sep 04, 2015 12:15 pm

This is surprising. $500 to remove a splash screen is more than the Construct 2 Business license.

This does not look like a competitive service any more: the Intel XDK is free, and PhoneGap Build has a free plan or $9.99/mo to lift some limits. AFAIK neither impose any splash screen restrictions. Cocoon did have Canvas+, but it had such awful compatibility problems that we deprecated it earlier this year to only officially support Cordova-based platforms, which both the Intel XDK and PhoneGap Build do perfectly well as far as I'm aware.
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Post » Fri Sep 04, 2015 12:27 pm

Does this mean that once you want to export your third game, you will have to upgrade and start paying monthly to export more? And than After 10 exports, you need to upgrade again? Does this also include beta exports for testing purposes?
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Post » Fri Sep 04, 2015 12:46 pm

Does Intel XDK have support for iOS 8’s WKWebView yet? It's been awhile since I kept up to date (like a year).

Also Android is planning on moving to Vulkan support "soon", in theory, that would give massive performance boosts for 3d games.
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Post » Fri Sep 04, 2015 1:08 pm

I thought they were based out of Italy, not Greece.
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Post » Fri Sep 04, 2015 2:32 pm

rekjl wrote:Does this mean that once you want to export your third game, you will have to upgrade and start paying monthly to export more? And than After 10 exports, you need to upgrade again? Does this also include beta exports for testing purposes?


Or remove a project, and replace it with a new one. Which isn't a good idea if you want to update the game in the future.
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Post » Fri Sep 04, 2015 4:22 pm

ArcadEd wrote:Or remove a project, and replace it with a new one. Which isn't a good idea if you want to update the game in the future.


Wow, honestly, I feel that this is a drastic jump from a free app to a highly restrictive and expensive one. I was seriously considering cocoon, but this is making me think twice. Thanks for the heads up ArcadEd.
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Post » Fri Sep 04, 2015 4:30 pm

I'm not too impressed with Cocoon.io myself and the pricing is ridiculous. The old compiler still seems to work and I'll stick to that for the time being.

It seems I really have to jump to Unity (or GM like you) soon, the future seems dark for mobile devs with C2.

Edit: Whoa, this post feels way too whiny when I read it again. Hmm. It's just that I'm a tad disappointed with this never-ending waiting game.

I'm actually quite happy with the results I've had with the old Cocoon... just worried about the future.
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