New Cocoon is here.

Discussion and feedback on Construct 2

Post » Fri Sep 04, 2015 5:15 pm

Yeah, the ONLY thing with the old CJS is no direct admob support and that's a killer for me. It's my only reason for wanting to jump to cordova/cocoon.io.
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Post » Sat Sep 05, 2015 6:31 am

ArcadEd wrote:Yeah, the ONLY thing with the old CJS is no direct admob support and that's a killer for me. It's my only reason for wanting to jump to cordova/cocoon.io.


Yeah, that's a bummer because everything else works quite nicely atm.
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Post » Sun Sep 06, 2015 2:14 am

Is the main problem that everyone has issue with the cost of the splash screen removal? I mean, sure it's ridiculous but is there any other bad thing about it? The paid plans aren't really necessary unless your game is really big or you just want have more than 2 projects in the cloud at a time.
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Post » Sun Sep 06, 2015 5:16 am

Kind of disappointed as well, especially with the subscription model. One time fee for splashscreen removal and for increasing the number of projects that can be managed concurrently seems like a much more logical approach.
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Post » Tue Feb 02, 2016 12:18 am

ArcadEd wrote:Yeah, the ONLY thing with the old CJS is no direct admob support and that's a killer for me. It's my only reason for wanting to jump to cordova/cocoon.io.


There's no way to use that any more those is there? Was there something inherently restrictive about CJS preventing someone from developing admob support? I'm sure that would have been significantly cheaper than a $500 splash screen removal.
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