New CocoonJS Launcher App Released

Discussion and feedback on Construct 2

Post » Mon Jul 02, 2012 11:25 pm

Hey guys, we're excited to release our newest version of the CocoonJS Launcher app. You can update to the newest version on Google Play and we will also have a new Xarchive file for iOS as well.

We just wanted to let you guys know so you can take advantage. Below are Just a few of our exciting new features:
WebView support
Camera Support (try out the new video puzzle demo, it's awesome!!)
HTML file parser
True type fonts
and a few more...

Get the full details here:
http://blog.ludei.com/cocoonjs-launcher-app-release-20120629/ludei2012-07-02 23:25:43
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Post » Tue Jul 03, 2012 12:18 am

Tested it with my old export and now tiled background and text works, very nice ;]
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Post » Tue Jul 03, 2012 2:51 am

Very nice features ludei, but when the cloud compilation be ready ??
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Post » Tue Jul 03, 2012 4:20 am

@farsmile90 , it will be there as soon as they can . and its soon ^^
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Post » Tue Jul 03, 2012 7:37 am

Runs better than before and the render is flawless.
I have a question.
Is there a way to access accelerometer data?

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Post » Tue Jul 03, 2012 9:58 am

@ludei

Please could you supply a list of C2 features that are still unsupported? I have tried 4 of my apps and get a black screen on them all!

At this stage it would be useful to see what your graphics rendering is like so I can assess the limits in my apps. If I had a list I could ensure I avoided certain features for the time being.

I understand that you are still under development and I'm glad to see all the positive comments coming from other users. Good luck in your project.
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Post » Tue Jul 03, 2012 10:23 am

@Nathan - if you touch the FPS meter to open the console, are any errors listed?
Scirra Founder
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Post » Tue Jul 03, 2012 11:41 am

i agree with nathan , @ludie you must put a list of all the unsupported things from construct2 .. i wish i had android to report some of them ^^


also can you upload a apk file for cocoonjs because some countries may have not the app on their google play .
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Post » Tue Jul 03, 2012 12:12 pm

@Ashley - Aah I see now. Sorry for the confusion - silly error on my part.

For anyone who's getting the black screen thing:
Make sure you highlight and zip the contents inside the exported C2 folder (i.e. /images and the .js etc), not the exported C2 folder itself.

@Ludei - apologies for my confusion. The error console inside your launcher is a great feature for most needs, although I'd imagine a list would come in handy for many developers. Great stuff so far. Keep up the good work.
Nathan2012-07-03 12:15:39
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Post » Tue Jul 03, 2012 12:15 pm

CocoonJS should either support everything, or at least do nothing (and not crash) if you use an unsupported feature. I think all the official plugins and behaviors should work, except for the Text Box and Button form controls. The main problem is third party plugins and behaviors which can use any code and may use features not supported by CocoonJS.

If you find anything that is crashing CocoonJS, check the console for errors and let us know what they are, as well as the list of third party plugins and behaviors you're using. At the very least it should be possible for Ludei to prevent it crashing and ignore the call instead.
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