New CocoonJS plugin from Ludei! Open source!

Discussion and feedback on Construct 2

Post » Tue Apr 29, 2014 6:05 pm

@ArcadEd
@russpuppy
Well as it turns out we already use all that in the plugin js code I just found that out the hard way(by looking) so... if we had another item in the plugin that instead of just opening the leaderboard we could GET the leaderboard info we could theoretically just put it however we'd like in our apps.... :This is something we could ideally have ... I might just be dreaming tho...
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Freefall Bird
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Post » Tue Apr 29, 2014 6:06 pm

Kind of how facebook does it.
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Post » Tue Apr 29, 2014 6:19 pm

The real questions for me are:

Which version of the cloud compiler are you using: 2.0 beta, 1.4.7?
Does the restore purchases option actually work?
Does everything work on iOS as well?
Do the Mopub/Admob ads work on iOS? (Fullscreen and Banner?)
And finally, do we still have the issue with banner ads showing even after you hid them?
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Post » Tue Apr 29, 2014 6:25 pm

I might spend a lot of time this week/weekend actually running through everything with the plugin. Since I plan on doing video courses for each platform. I figured I better know what works and what doesn't :)
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Post » Tue Apr 29, 2014 6:29 pm

@BluePhaze
At the moment I'm using the 2.0(beta) compiler
on a Samsung Galaxy 3 and testing on other android phones and tablets too.
The banners in my project are showing only on designated layouts and in the actual game layout they do not show. (I have an intro and splash screen layout, game layout and scores and store layout.)
I'm currently working on "cleaning up" the scores layout and making the store layout. Everything else of the game is done and working as planned.
This current project is not aimed to air on iOs until after which is why I'm trying to make everything work from the get go so when I port it it has a smooth transition.
I'd like to hear from the iOs experiences from maybe @ArcadEd to see if they had any other issues with the plugin... so far it's working fine on this side.
Freefall Bird
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Post » Tue Apr 29, 2014 6:31 pm

@ArcadEd I did experience a wierd slowdown and some "loading" jitter for the login and the scores but I think its because of where the calls are placed in the events rather than the plugin itself. I'm getting a fairly good fps considering the pace of the game itself.
Freefall Bird
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Post » Tue Apr 29, 2014 6:58 pm

Gamecenter was that way too in the old version, I think it's just how it is and we need to work around that. Not sure if it's a plugin thing, or just how the api always works regardless of how you are calling it.
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Post » Tue Apr 29, 2014 8:21 pm

BluePhaze wrote:The real questions for me are:

Which version of the cloud compiler are you using: 2.0 beta, 1.4.7?
Does the restore purchases option actually work?
Does everything work on iOS as well?
Do the Mopub/Admob ads work on iOS? (Fullscreen and Banner?)
And finally, do we still have the issue with banner ads showing even after you hid them?


-I used 2.0, worked fine
-I need to know this too!!
-It worked in iOS in the last version so i think yes.
-I dont know, but in android works
-I think that its fixed, i tried it in one of my games and its gone, hidden banners don't appear again.

If restore purchases is fixed, then i will remove the ads.
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Post » Wed Apr 30, 2014 4:23 am

@russpuppy which version of C2 did you use 163 or 168
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Post » Wed Apr 30, 2014 5:31 am

I'm using 168
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