New CocoonJS plugin from Ludei! Open source!

Discussion and feedback on Construct 2

Post » Tue May 06, 2014 8:27 am

fullscreen ads can be fixed with every 30/60 second cocoon refresh full screen ad, and on call show full screen ad, it will show every time, unfortunately the new cocoon plugin, frack ups the refresh full screen ad function...
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Post » Tue May 06, 2014 10:53 pm

Can anyone show me what the correct way to show the achievements? In my game when the score reaches at a certain value, an achievement should be enabled, but none of achievments ever worked.
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Post » Wed May 07, 2014 12:54 pm

Same here!
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Post » Wed May 07, 2014 2:00 pm

@ArcadEd Hey! I know that usually you test the games with emulator or something like that, ludei is asking in my post if we can give them some info about restore purchases problem:

https://github.com/ludei/Construct-2-pl ... t-42413903

Right now i tested it in a published game, a friend purchased the premium version of my game and then we tested if the "restore purchases" works, so i haven't any log to help ludei, have you something? Maybe we can get this option fixed soon!
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Post » Wed May 07, 2014 2:28 pm

I have not dug into doing iAP yet.

Link me to your game and I can install it, and purchase it and grab a logcat.
-Give me the steps I should follow to reproduce the issue.
-Screenshot the actual C2 event sheet where the code is happening.

Ed
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Post » Wed May 07, 2014 3:21 pm

I sent you a pm, i posted the screenshot in the github issue too
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Post » Wed May 07, 2014 3:23 pm

I'll take a look today sometime.
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Post » Wed May 07, 2014 4:05 pm

FYI, Ludei expressed interest in the work you all are doing, can someone make a list of all the forks and what they have in them and which ones are stable and which ones are just for playing?

They want to take a look at what you area doing.
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Post » Wed May 07, 2014 6:27 pm

firebelly wrote:FYI, Ludei expressed interest in the work you all are doing, can someone make a list of all the forks and what they have in them and which ones are stable and which ones are just for playing?

They want to take a look at what you area doing.


Well what i can tell is that they broke the ads functions, i tried to fix them but its too much work, they can see by themselfs in the cocoon debug.

- Preload bugged, Refresh Full Screen Bugged, Show Full Screen bugged, probably all banner functions.
- Googleplay services kinda work the hotfix made the community for preview
- refresh purchases i dont think they work anymore

Their 2.0.0 beta compiler did in fact fixed the music crash on sleep, but i heard its very unstable for some phones(crashes) - not tested.
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Post » Fri May 09, 2014 4:21 pm

@lwgames
Thanks for the refresh fullscreen ads tip.

The fullscreen ads broke because of a small typo in the runtime.js.
Just open the file and in line 470 change:

Code: Select all
Acts.prototype.RefreshFullScreen = function ()


to

Code: Select all
Acts.prototype.RefreshFullscreen = function ()


Its the uppercase S in Fullscreen.

I now have working fullscreen ads and leaderboards/achievements on android
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