New CocoonJS plugin from Ludei! Open source!

Discussion and feedback on Construct 2

Post » Thu Jul 24, 2014 9:56 pm

Cocoon 2.0.2 completely tanked all of my ad display numbers.

Are you guys planning on fixing that or should I just use an older version when I compile?
Check out my first game Axes and Arrows and vote for A&A on Steam Greenlight!
B
14
S
3
Posts: 47
Reputation: 2,163

Post » Fri Jul 25, 2014 1:47 am

jerryfriestad wrote:Cocoon 2.0.2 completely tanked all of my ad display numbers.

Are you guys planning on fixing that or should I just use an older version when I compile?


Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+

Edit: I use AdMob & MoPub Marketplace.
Last edited by Silverforce on Fri Jul 25, 2014 5:53 am, edited 1 time in total.
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,616

Post » Fri Jul 25, 2014 5:38 am

Silverforce wrote:
jerryfriestad wrote:Cocoon 2.0.2 completely tanked all of my ad display numbers.

Are you guys planning on fixing that or should I just use an older version when I compile?


Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+


what networks do you use?

Im mopub market, admob, millenial, inmobi
Check out my first game Axes and Arrows and vote for A&A on Steam Greenlight!
B
14
S
3
Posts: 47
Reputation: 2,163

Post » Fri Jul 25, 2014 10:05 am

jerryfriestad wrote:
Silverforce wrote:
jerryfriestad wrote:Cocoon 2.0.2 completely tanked all of my ad display numbers.

Are you guys planning on fixing that or should I just use an older version when I compile?


Yeah same for mine, fillrate dropped to 10-40%, before it was consistently 80%+


what networks do you use?

Im mopub market, admob, millenial, inmobi


It's not even 2.0.2, I have some games on 2.0.1 and the Ads don't show up.

They probably broke something on their server that communicates with MoPub for the ad calls.
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,616

Post » Fri Jul 25, 2014 10:25 am

I am quite worried about the state of CocoonJS. It seems the latest compiler where everything worked was 1.4.7. How is this even possible? Game Center is broken, Ads do not work... How are we supposed to deliver quality to our customers with tools that do not work?

Sorry about the rant, but I've had it with CJS and am looking for reliable alternatives. Sigh...
Image
B
98
S
36
G
17
Posts: 351
Reputation: 15,953

Post » Fri Jul 25, 2014 10:41 am

robotecollective wrote:I am quite worried about the state of CocoonJS. It seems the latest compiler where everything worked was 1.4.7. How is this even possible? Game Center is broken, Ads do not work... How are we supposed to deliver quality to our customers with tools that do not work?

Sorry about the rant, but I've had it with CJS and am looking for reliable alternatives. Sigh...


You're not the only one to feel that.

We are all eagerly awaiting for XDK, the saviour! :D
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,616

Post » Fri Jul 25, 2014 12:12 pm

Silverforce wrote:You're not the only one to feel that.

We are all eagerly awaiting for XDK, the saviour! :D


Yeah and also PhoneGap + iOS8.
Image
B
98
S
36
G
17
Posts: 351
Reputation: 15,953

Post » Fri Jul 25, 2014 12:21 pm

robotecollective wrote:
Silverforce wrote:You're not the only one to feel that.

We are all eagerly awaiting for XDK, the saviour! :D


Yeah and also PhoneGap + iOS8.


Im not too keen on iOS8 because it relies on people updating their OS, which a large portion do not.

Maybe 1 year after its out, with that much time, the majority would be on iOS8+.

In the meantime, we're stuck with Ejecta, CJS & XDK.
B
70
S
24
G
19
Posts: 1,757
Reputation: 17,616

Post » Mon Jul 28, 2014 8:36 pm

igalencar wrote:I still get the error on MoPub site over testing..
====================================== CAMPAIGN FILTER RESULTS ======================================
No adgroups for level 0.
No adgroups for level 1.
No adgroups for level 2.
No adgroups for level 3.
No adgroups for level 4.
No adgroups for level 5.
No adgroups for level 6.
No adgroups for level 7.
No adgroups for level 8.
No adgroups for level 9.
No adgroups for level 10.
Removed due to inactivity: AdMob key: 302ec62210e511e4abf3123138070049
No adgroups for level 11 passed filters.
No adgroups for level 12.
No adgroups for level 13.
No adgroups for level 14.
No adgroups for level 15.
Auction returning None

Does anyone is getting this?

anyone have solved this issue?
B
28
S
9
G
2
Posts: 84
Reputation: 2,889

Post » Tue Jul 29, 2014 8:01 am

@igalencar
I never have had this issue. Check your admob pub-id's, mabye this causes the issue.

Is anybody here familiar with JavaScript?
Please check this topic
add-facebook-functions-to-ludei-s-cocoonjs-plugin_t111335
Image Image iTunes: Match3 | Google Play: Match3
B
106
S
39
G
31
Posts: 1,171
Reputation: 29,231

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 3 guests