New CocoonJS plugin from Ludei! Open source!

Discussion and feedback on Construct 2

Post » Mon Nov 03, 2014 12:05 pm

Hello,

If you have any doubt about how it works, there is a capx in the same folder that uses almost all the features provided in the plugin. You can use it as an example.
https://github.com/ludei/Construct-2-plugin/tree/master/capx

Regards.
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Post » Tue Nov 04, 2014 5:16 am

I'm aware about cocoonjs update:


MEMORY MANAGEMENT

Improved memory management features: image disposal, max memory threshold, max memory warning event and lazy loading.



http://blog.ludei.com/techniques-to-opt ... vironment/


I haven't tested my complex games on CocoonJS, I guess it will be same without dependency such as dispose(); or boolean “cocoonLazyLoad”, I don't think it's going to help everyone.
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