New Debugger

Discussion and feedback on Construct 2

Post » Tue Nov 05, 2013 6:36 pm

@Ashley
Is there a way to use only the cheap collision tests based on the bounding box, without using the actual polygon check after. Or maybe the 4 point poly checks is as fast as the simple collision check?
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Post » Wed Nov 06, 2013 2:15 pm

@Pakost - yes, just set the collision mask to be the bounding box.
Scirra Founder
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Post » Wed Nov 06, 2013 3:19 pm

Great, thanks.
I was setting most of my events to be formula based, thinking that is cheaper, but i prefer using "on collision" and "is overlapping" conditions.
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Post » Wed Nov 06, 2013 10:55 pm

Just had to add another big +1 for the debugger, it's saved me endless headaches already!
Nice Work :)
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