[New Event] Pathfinding, On Map Regen Complete

Discuss game development design and post your game ideas

Post » Sat Aug 16, 2014 8:58 pm

Since the Regenerate Pathfinding Obstacle Map takes a brief moment to complete before the Pathfinding behavior can do it's thing (like finding a new path), would it be possible to add a new event condition that checks for when the new map is generated (ie: after clearing/adding obstacles)? I don't know how long it takes - be a second or just a mere split second - so it's ALMOST a waste of time if I'm setting a Wait action for something that could be done after a few ticks or so.

Certainly, I don't know the particulars of how C2 calculates everything behind the scenes, but hopefully this is an option to add later.

Thanks! :)
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
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Post » Thu Jan 01, 2015 6:55 pm

+1 for this idea.

I use to see requests and suggestions in the "Construct 2 general" forum. Dunno if that helps making sure others see it or not though.
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Post » Thu Jan 01, 2015 11:33 pm

Kan: First, +100 for the Zelda logo!
Second, your comments do help push a post back to the top of the list. :) Thanks for the vote.
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Post » Fri Jan 02, 2015 12:56 am

No prob :)

And thanks for the comment on the logo. I had made it long ago, I just never bothered changing it cause...well, you said it, it's cool! :D
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Post » Fri Jan 02, 2015 7:10 pm

@Kan - With the new Zelda U title coming out, it's MORE than appropriate. :)
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Post » Sat Jan 03, 2015 2:18 am

@Rhindon : Yeah, it probably is. And I haven't even played the latest one on 3DS yet!
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Post » Sat Jan 03, 2015 5:31 am

@Kan - *GAAAASP* Oh, but you must! It's like going home to the SNES days, only "updated"! The new dungeons in familiar locations are a welcome feature.
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