New Feature Request - Solid Ignore Select Solid

Discussion and feedback on Construct 2

Post » Thu Feb 21, 2013 5:48 pm

I think it would be great to be able to define an object as solid (like we have now), but to also be able to specify objects that not register as a collision. this way you would not get so many traffic jams with enemies.

This is a feature I really really want.

Thanks,

Gillis
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Post » Thu Feb 21, 2013 6:04 pm

Couldn't you use families and disable collisions?
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Post » Thu Feb 21, 2013 6:12 pm

Thanks for your idea. I thought of that but it does not work because I still need the 'beetle' to be solid but not interact with the player.   I want to be able to determine what objects are not seen as solid to another object.Gillis2013-02-21 18:13:10
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Post » Thu Feb 21, 2013 7:54 pm

@Gillis - I'm wondering if you could, on a collision, simply disable the solid behavior as needed?

On Collision with player > set solid false > Else > set Solid... ?
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Post » Thu Feb 21, 2013 8:15 pm

I also want this feature very badly, but for a different purpose.
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Post » Fri Feb 22, 2013 2:37 am

@Space Ape - Thanks for the suggestion.. I tried this but it wasn't quite right because it looses solid for everything and that wont work for what I want. I am currently using a work around similar to this.Gillis2013-02-22 02:38:28
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Post » Fri Dec 27, 2013 2:43 pm

Does this feature exist yet? I am struggling to find something like this in the docs.
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Post » Wed Jan 29, 2014 8:19 am

Agreed. It would be an awesome feature.
Still trying to make a workaround
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Post » Tue Feb 04, 2014 8:56 pm

Yes, this really needs to happen.

Some type of "selective solid" that acts as a solid for certain objects only.

I haven't been able to find a working workaround for this.
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Post » Wed Feb 05, 2014 8:46 pm

This sounds like it could open up a ton of game design ideas, actually!
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