New Feature Request - Solid Ignore Select Solid

Discussion and feedback on Construct 2

Post » Fri May 30, 2014 5:27 am

Is this in yet. Has anyone heard anything?
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Post » Fri May 30, 2014 7:22 pm

Gillis wrote:Is this in yet. Has anyone heard anything?


As far as i know nothing like this has been implemented yet.

And that is a shame. Seriously, this feature NEEDS to be implemented.

Now that multiplayer and shadows/lights have been implemented I really think this should move to the top (or close to the top) of the to do list.
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Post » Sat Dec 06, 2014 6:51 pm

Yes! Please! I'm having a lot of trouble right now and with a feature like this it could be avoided D:
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Post » Wed Dec 24, 2014 9:42 pm

I'd love to see this feature.
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Post » Sun Dec 28, 2014 11:33 pm

I hope that there is a new forum section for us to suggest and vote for new feature and let C2 team knows.
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Post » Mon Dec 29, 2014 1:56 pm

I agree, we need this!
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Post » Mon Dec 29, 2014 4:07 pm

I've been requesting this for 2 years now.
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Post » Mon Dec 29, 2014 4:10 pm

This is indeed very useful. Perhaps a tagging system like the shadow casting has...?
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Post » Mon Dec 29, 2014 5:56 pm

I would love this as well. Right now I have a platform on one PC that a second PC can jump on. Unfortunately, the first PC collides with this object placed over them, and causes some unwanted side-effects. Having collision selectively enabled for just the other PC would be wonderful!
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Post » Mon Dec 29, 2014 6:31 pm

To add to the requests, I'd love to see the solid behaviour fully expanded -

Collision groups
Directional solidness, similar to jump-thrus, but more, objects can be limited based on simple directions (up,down,left and right) or an angle range.
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