New features in Construct 2

Discussion and feedback on Construct 2

Post » Mon Aug 01, 2011 8:29 pm

Can you send me the .capx file for any projects that don't run once exported? (ashley at scirra dot com) Hopefully it's something I can fix. Also let me know which browsers you're using, so I can check the same ones.Ashley2011-08-01 20:29:56
Scirra Founder
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Post » Mon Aug 01, 2011 8:47 pm

[QUOTE=Urled] I don't think html5 will ever be used for games. [/QUOTE]

Well... It's already used... and quit successfully.

http://mario.fromlifetodeath.com/
http://playbiolab.com/
http://www.effectgames.com/effect/games/crystalgalaxy/
...
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Post » Thu Aug 04, 2011 8:37 am

He may mean long games, I don't really see 40+ hr games being played on the web, not saying it can't be done but you may lose your saves because of cookies or it simply doesn't load your save as apposed to someone else's.
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Post » Thu Aug 04, 2011 9:02 am

[QUOTE=Rukiri] He may mean long games, I don't really see 40+ hr games being played on the web, not saying it can't be done but you may lose your saves because of cookies or it simply doesn't load your save as apposed to someone else's. [/QUOTE]

Errr...
This can also happen on "solid" window application.
Plus C2 already has a plugin Webstorage that takes advantage of the disk space that browsers are now allowed to use on any computer they are executed on.
There are 5 Mos (10 for chrome), and, it seems to me, it is not only cookies.

I really can't understand why people are so negative about all this.

FFS, you are given the opportunity to make easily games and applications that requires no other download than the mere assets of the application for your end-user and all I see is dissing.

As far as I'm concerned I see potential and opportunity.
Remember also that C2 was announced as an eventuality like in january. And look the way already made since !
And it is still a one-guy developped tool !

Even though I quoted you rukiri, this rant isn't directed towards you specificaly.
It is more global, to any people dissing, whereas it seems to me it is dissing without knowing.

Well all that to say, if you aren't pleased with what C2 has to offer right now, leave it be.
CC has been developped for years, so yeah, it has far more features, more documentation.
C2 is "only" on its 50th pre alpha release. ^^


Kyatric2011-08-04 09:04:20
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Post » Thu Aug 04, 2011 9:44 am

Well I don't see why one couldn't bundle it in an installer for download, download it to desktop and run an EXE that just opens the local directory and run it in a browser. so it will still be able to be downloaded and played locally on Mac, Linux and PC if one don't want it played online per se.

I also think that, given time to mature that people will write wrappers and plugins to enhance it past HTML 5.
imho when you look at Flash and where it has gone, and what one can essentially do with it, it gives you a great "Game Development" tool. The problem was the plugin.
now we COULD have the same type of thing with Construct 2 + the ability to use visual building blocks and not thousands of lines of code to do it.
That's a great opportunity.

I think people are scared that HTML5 is lacking and it is a little bit in some areas but it will get there, the browsers will get there, people will get there.
If you look at other *ahem*gamemakers*ahem* they too are moving towards HTML5 - where some of them have upper hand and only there is that they are also working towards iOS and Android publishing. Ashley is only 1 guy, so give it some time, it will get there.

I personally see a lot of benefits and as a newb to Construct 1 and 2 as a whole i am looking over what is possible. I would LOVE to add some ideas and just maybe help shape it a little so i can use it to develop the games i have in mind.

Kastas, I ran those HTML 5 games on my iPad 2 and only Biolab was smooth where the other was bogging down, unplayable. Hopefully the new iOS5 as well as the new safari build will aid to make HTML5 run quicker..... they have to..it's the future. :)



Havok2011-08-04 10:06:54
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Post » Sat Aug 06, 2011 3:18 pm

It was becuase I was offline at that computer, and it required the jquery thing! Now it works perfect!
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Post » Mon Aug 15, 2011 5:53 pm

Thank you very much for your great work ! ! !
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Post » Thu Aug 18, 2011 10:44 pm

Oh Ash, I just came to think about it:
Could you add an action "Comment". An action that wouldn't be executed, as it is strictly a comment, within the "actions" list of an event.
We can comment events, levels in subevents, and I use a lot comments to break and organize my code. Comments as label if you will.
And some times, with a lot of actions of different natures (using and targeting different objects) to know where I was, I often wished to be able to put comment inside the actions.

I hope this could be achieved before r51 release.
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Post » Thu Aug 18, 2011 10:50 pm

Instead of having a comment action, I think comments should simply be able to be put anywhere - as events, conditions or actions. I also think it would be helpful to have 'post-it' comments for the layout editor as well.
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Post » Tue Aug 23, 2011 4:09 am

Before, it seemed that C2 played the preview automatically in my Firefox browser.

The newest edition reverts back to IE, which kind of sucks.

So, which file to I reconfigure to open previews in Firefox, again?
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