New Game Company Crowdfunding

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Post » Tue Aug 20, 2013 7:57 pm

[QUOTE=dhondon] Isn't XNA dead?[/QUOTE]
Why should it be that ? ;)
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Post » Tue Aug 20, 2013 8:51 pm

[QUOTE=newt] So basically you are saying "give me money, and I'll make something... maybe".

Yeah good luck with that.[/QUOTE]

Asking someone to give money before develop a game isn't a talent.


Should I start my kickstart to ask money about videogame? I would love to see $ 0.00 after of deadline.


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Post » Tue Aug 20, 2013 9:00 pm

Let's be easy on the guy. He won't have a succesful campaign due to not making much of a game, but even full games have failed at kickstarter. Good ones as well.
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Post » Wed Aug 21, 2013 11:48 am

[QUOTE=Djip123] [QUOTE=dhondon] Isn't XNA dead?[/QUOTE]
Why should it be that ? ;)[/QUOTE]

http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php
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Post » Wed Aug 21, 2013 12:19 pm

[QUOTE=Djip123] [Quote]
Why cant you promise multiplayer in the first place? If you're referring to online multiplayer, that's currently not possible with C2, and it won't suddenly be possible even if you raised $1000 or $5000 lol.
[/QUOTE]

Do i say that i wanted to make Multiplayer with C2 ? Nope i didn't and i don't wanna make every game with C2, actually i have already started programming the first game with XNA ;)[/QUOTE]
You also didn't mention XNA, I made the assumption you'd use c2 because you're on c2 forums lol. But yeah I just hope you stick to your crowdfunding stuff and not "give up" when a bunch of people have pledged. Goodluck!
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Post » Wed Aug 21, 2013 2:33 pm

[QUOTE=dhondon] [QUOTE=Djip123] [QUOTE=dhondon] Isn't XNA dead?[/QUOTE]
Why should it be that ? ;)[/QUOTE]

http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php[/QUOTE]

Microsoft's plans to fully retire the XNA Game Studio tools on April 1, 2014.

Hmm i think there are still time ;p
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Post » Wed Aug 21, 2013 2:34 pm

[QUOTE=Jase00] [QUOTE=Djip123] [Quote]
Why cant you promise multiplayer in the first place? If you're referring to online multiplayer, that's currently not possible with C2, and it won't suddenly be possible even if you raised $1000 or $5000 lol.
[/QUOTE]

Do i say that i wanted to make Multiplayer with C2 ? Nope i didn't and i don't wanna make every game with C2, actually i have already started programming the first game with XNA ;)[/QUOTE]
You also didn't mention XNA, I made the assumption you'd use c2 because you're on c2 forums lol. But yeah I just hope you stick to your crowdfunding stuff and not "give up" when a bunch of people have pledged. Goodluck![/QUOTE]

Nope i didn't because when i wrote this post, i didn't startup the game with XNA.
Yea i will try my best, i will have a Alpha demo soon, so i hope that will help on the campaign :)
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Post » Fri Sep 06, 2013 10:35 am

I have just made a new campaign since the last got closed, i don't know why, but i don't hope it happens again.
Go check it out the first post for more information about the new campaign / game!
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Post » Fri Sep 06, 2013 4:24 pm

Crowdfinding isn't the best option for you at the moment. Since it seems this is your first game, just make it! There's nothing stopping you. You need more experience and a LOT more to show than one graphic and a demo (which looks like it took a few hours to make) in order for anyone to even consider giving you money. What do you need the money for, anyway?

Make some games first, release them on game portals or for free. Only after that you may have the experience to begin asking for money.
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Post » Fri Sep 06, 2013 4:40 pm

[QUOTE=sqiddster] Crowdfinding isn't the best option for you at the moment. Since it seems this is your first game, just make it! There's nothing stopping you. You need more experience and a LOT more to show than one graphic and a demo (which looks like it took a few hours to make) in order for anyone to even consider giving you money. What do you need the money for, anyway?

Make some games first, release them on game portals or for free. Only after that you may have the experience to begin asking for money.[/QUOTE]

Thanks for the feedback, i will think about it :)
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