New Game Design Technique

Discuss game development design and post your game ideas

Post » Wed Nov 16, 2016 3:20 pm

That's not game design, it's UX. They're closely related, though, but completely different "ends". If you're not modifying any game systems, it's _not_ game design.

The "technique" (which is not new, it's basically Material from Android and what they did for the Notification Panels since Lollipop, circa 2014) is decent, but you should use either a button or the user tapping outside of the panel because it goes against current mental models. Maybe in 5 years it might be default.

Look how the old and new Cut The Rope does it, then clone it. Nothing wrong with it.
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Post » Tue Nov 29, 2016 9:12 pm

notnsane wrote:That's not game design, it's UX. They're closely related, though, but completely different "ends". If you're not modifying any game systems, it's _not_ game design.


Yea, I was hoping for something else too clicking on this, lol.
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Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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