New game idea needs measuring...

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Post » Tue Aug 17, 2010 3:02 pm

Hi all,

I need some information, please help by downloading this test application:
physefxrate.exe (1.48 MB)

After the start the framerate is measured. After 3 seconds the value is shown for 1 second, It would be nice if you could tell me that value, but most important is what follows. A bunch of sprite particles is spawned and you will see "max sprite particles: (somenumber)" Please let the simulation run for at least 1 minute, 2-3 minutes are perfect, and then post that max sprite particles value. You may experience a drop of the framerate, that's intended, as it goes to the limits. But the app regulates itself, the sprite spawning is interrupted until the framerate rises again.

My values
fps: 85
max sprite particles: 374

Thank you very much in advance!
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Post » Tue Aug 17, 2010 3:11 pm

fps: 60
max sprite particles: 615

(on laptop)
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Post » Tue Aug 17, 2010 3:16 pm

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Post » Tue Aug 17, 2010 3:16 pm

fps: 60
max sprite particles: 452
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Aug 17, 2010 3:37 pm

60 and 594.
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Post » Tue Aug 17, 2010 3:49 pm

FPS 59
Particles 606

EDIT : Laptop too.
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Post » Tue Aug 17, 2010 5:56 pm

61 FPS
max sprite particles: 390
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Post » Tue Aug 17, 2010 8:11 pm

62 FPS
539 Particles

64bit Laptop with Intel Graphics (If that means anything)
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Post » Wed Aug 18, 2010 7:02 am

FPS: 60
Max Particles: 617

Pretty sure I wouldn't see a drop in framerate with up to 2000 particles but they drain off the screen at the same rate as they are spawned. :)


*EDIT*
Max Particles reached 642 after leaving it going for awhile.
Framerate still 60fps.

~Sol
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Post » Wed Aug 18, 2010 9:35 am

FPS: 72
Particles: 315
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
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