Thanks guys. I think I know which way to go now.
[quote="Yarfapet":92zo42j0]64bit Laptop with Intel Graphics (If that means anything)[/quote:92zo42j0]
Actually it does. It confirms that with the effects and such the physics still are the time consuming part. (cpu more important than gpu)
[quote="SoldjahBoy":92zo42j0]Pretty sure I wouldn't see a drop in framerate with up to 2000 particles but they drain off the screen at the same rate as they are spawned.
That could easily be, although there are a few things going on behind the scenes (e.g. a for each loop in every tick setting values through math equations). But my goal with this test was to find the lowest max value to bring it down to a common denominator. Next step will be making it time dependent instead of frame dependent as much as possible.