New Here - HELP with Platform

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  • Hello all. I have been playing with Construct for about a couple of weeks and am getting to like it. Used to use GM a little. I am very excited about this program!

    I am playing around with creating a platform based game, and have gotten the "very basics" down like creating Solid platforms and a Platform enabled player. My Newbee issues are these.

    1. I would like to walk in front of a door and press SPACE to enter. (I figured out that I can use a system event to trigger "on space pressed and player image in front of door image") however I need to know if I should use a new layer or a new layout for the new room. For my trial game I will only need 2 "rooms/layers" but multiple doors leading to and from each. (and suggestions on how to set that up in the event.)

    2. Is there a good platform tutorial that will work in current (yes the one from the other day...) version?

    P.S. A general Help file in the game would be lovely...

    Zetar

  • 1) Make each room a different layout. It doesn't matter so much for a two room tester, but with 100 rooms you'll be glad it's not all in one layout in separate layers.

    2) Not that I've found, best is just to ask random questions until you get the answer you need.

    3) There's the wiki, though it's somewhat outdated and probably will continue to be until v1 of construct and people start using it properly. There's also the forums.

  • A lot of deadeye's platform tutorials should still be helpful to you, although I think it's time he updated them to work in the latest version of Construct .

    Personally, most of the time I would create my rooms on a single layout.

    If you have a visible screen size of say 640x480, and you want 100 rooms, that's only 10x10 640x480 screens in one layout.

    Then you can either scroll along with the player, scroll to the next screen when you walk off the edge, or (and this is the one you'd want if you were entering doors) you would just update the camera position to the part of the layout that holds your next screen.

    There's plenty of examples of these ideas around the forum.

    Krush.

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  • A lot of deadeye's platform tutorials should still be helpful to you, although I think it's time he updated them to work in the latest version of Construct .

    I don't wanna

    No, really... I've rewritten them all four times now. I don't want to keep doing that. I'll wait until v1.0.

    Just use v0.98.9 to take the tutorials for now. There is a link to it in the first post of the Platform School thread. You will learn enough from v0.98.9 to get the hang of Construct.

  • Thanks guys. That helped...

    Now all i need is an event example for climbing on ladders...

    Zetar

  • <img src="http://i48.tinypic.com/11w55ps.jpg">

    *sigh*

    Just keep at those tutorials... I think there might be a ladder in there somewhere. As described in the first post of my tutorial thread. Maybe.

  • Oh, there goes Deadeyes evil twin... again.

  • I don't wanna

    No, really... I've rewritten them all four times now. I don't want to keep doing that. I'll wait until v1.0.

    I rewrite the final one you did every time a new construct is released.

    It's a good way to see what's been changed, and what to do to fix it.

  • Oh, there goes Deadeyes evil twin... again.

    More like my sad and frustrated twin. There are a lot of questions lately that are quite plainly answered by taking the tutorials that are linked in the sticky thread of the help forum. No offense to Zetar, but people need to read the guidelines and the stickies that say things like, you know, "READ THIS FIRST" and stuff.

  • Hey now, hey now...

    I wasn't asking for a hand out

    I will download the tutorials tonight and school up on everything... i am a quick study peeps. Just you wait, I will be contribulting in a short time...

    Zetar

  • Actually I meant the guy in the pic you posted, but er, um yeah I hear ya.

    -> runs off and puts an eyepatch on deadeyes new avatar.

    Seriously tho hang in there cause stuffs gonna hit the fan when 1.0 hits.

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