New IDE of Intel XDK & importing construct2 source, issue.

Discussion and feedback on Construct 2

Post » Fri May 08, 2015 4:42 pm

Hi ,

When i Import my exported code in XDK , then it asks me to to provide source directory
"Use Cordova Plugins" and "Game Project"

If i select yes to the game project , then it gives me the list of different game engine e.g.

Basic Canvas Game
EaselJS
Pixi
Phaser
Cocos2dLite
Cocos2d

, i am not sure which one should i select. I just want to build my project for android with crosswalk but before reaching to that step this selection part is confusing.

1) Shall i select "Basic Canvas Game"? Which one is much better choice from performance point of view?

2) If i do not want to use cordova native plugins then do i still need to select cordova plugins option in order to run this on mobile? (though I have exported my srouce to cordova)

I was following https://www.scirra.com/tutorials/809/how-to-export-to-android-with-crosswalk tutorial but i think it has to be updated as according to new XDK IDE . ...


Kindly guide me...
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Post » Sun May 10, 2015 2:49 am

Bump,
I'd like to know more about those settings too :)
Check out http://3dswing.com/ for games (in the works) and tutorials on Q3D plugin for construct 2.
-Masterofwin
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Post » Thu May 14, 2015 10:03 am

Same doubt here...
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Post » Mon May 18, 2015 4:37 pm

I have used basic canvas and corodva plugin selected , it worked fine but little slow. (Though i am not using any cordova plugin but i have selected this )
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Post » Wed May 20, 2015 10:26 pm

Bump.. same question.
Anyone know?
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Post » Thu May 21, 2015 12:44 am

On Intel XDK v1995:
1. Projects
2. Start a new project
3. Templates
4. Blank
5. HTML5 + Cordova
6. Continue
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Post » Thu May 21, 2015 1:16 pm

No Intel XDK v1995:
1. Projetos
2. Inicie um novo projeto
3. Modelos
4. Em branco
5. HTML5 + Cordova
6. Continuar
7.abri o construct 2
8.exportar para html ( free ) ou cordova ( licença )
9.selecionar a pasta que criou o projeto do xdk
10.abra e selecione a pasta ( WWW)
11. clik exportar
12. vá para o xdk
13. teste o game
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Post » Sun May 24, 2015 3:34 pm

I'm struggling with this too... Shouldn't Construct 2 be listed under the game engines? I swear it was there last time I made a build for my game. Did they drop support for Construct 2 or what?

I couldn't get my game work through Basic Canvas option :/
"If you don't build your dream, someone else will hire you to build theirs"
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Post » Sun May 24, 2015 3:37 pm

you must select basic canvas option with cordova plugin. Without cordova plugin it will not work
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Post » Sun May 24, 2015 6:16 pm

This threw me too. Here what works:

    1. Start new project.

    2. Import your code base.

    3. Set 'Use Cordova Plugins' to 'Yes'

    4. Set 'Game Project' to 'No'. Unintuitive, but there it is.

    5. Import, go from there.

DON'T chose 'blank canvas game'; it doesn't work. Instead of your game you get some kind of test app.
Don't lose your work. Backup your game with Dropbox.
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