New Intel XDK version released

Discussion and feedback on Construct 2

Post » Sat Mar 26, 2016 9:10 am

Nice. Can't wait to try it.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
B
67
S
22
G
90
Posts: 1,125
Reputation: 60,036

Post » Sat Mar 26, 2016 9:19 am

STARTECHSTUDIOS wrote:Didn't work. Exported with Cordova from C2-225, tried to open in Intel XDK: Error, folder contains XDK ..(something or other) cannot open. That was strange.


Make sure you are running XDK as Administrator.
ImageImageImageImage
B
158
S
67
G
43
Posts: 2,603
Reputation: 36,003

Post » Sat Mar 26, 2016 7:22 pm

Is this exporting format working better for Cranberry CordovaGame plugin ?
B
84
S
21
G
23
Posts: 521
Reputation: 18,789

Post » Sat Mar 26, 2016 8:15 pm

I export my project via C2, using "WKWebVIew on iOS" and "Use new Intel CDK project format"

After setting up everything in XDK I get the following error when trying to build for iOS:

"Error: Please specify a supported Cordova version (5.1.1 or 5.4.1)."

This happens when 5.1.1 is selected and when 5.4.1 is selected

There is a ticket open here: https://software.intel.com/en-us/forums ... pic/621930
B
9
S
2
G
5
Posts: 54
Reputation: 3,546

Post » Sat Mar 26, 2016 8:22 pm

@shinkan Thank you, Shinkan! :) I actually turned off the new project format option and then it accepted my folder into Intel XDK..
Last edited by STARTECHSTUDIOS on Sat Mar 26, 2016 8:50 pm, edited 1 time in total.
B
82
S
32
G
7
Posts: 281
Reputation: 10,695

Post » Sat Mar 26, 2016 8:25 pm

Although, now all my builds are failing.. :( can't seem to get it to work, seems more complicated than the last version which was quite simple.

I keep getting this error from the logs:

BUILD FAILED

Total time: 1 mins 31.484 secs
ERROR building one of the platforms: Error: .../DTfinale/platforms/android/gradlew: Command failed with exit code 1
You may not have the required environment or OS to build this project
Error: .../DTfinale/platforms/android/gradlew: Command failed with exit code 1
at ChildProcess.whenDone (.../DTfinale/platforms/android/cordova/node_modules/cordova-common/src/superspawn.js:139:23)
at emitTwo (events.js:87:13)
at ChildProcess.emit (events.js:172:7)
at maybeClose (internal/child_process.js:821:16)
at Process.ChildProcess._handle.onexit (internal/child_process.js:211:5)
B
82
S
32
G
7
Posts: 281
Reputation: 10,695

Post » Sun Mar 27, 2016 12:36 am

I just made a very simple project and exported it with the new option. Everything went just fine (but I'm not using any plugins).

I managed to get the developer certificate part working too of the new XDK, but can someone please explain to me what it does and what it's for? The previous XDK didn't had it.
B
137
S
33
G
17
Posts: 1,560
Reputation: 20,797

Post » Sun Mar 27, 2016 12:30 pm

BackendFreak wrote:Tested.

C2 official AdMob plugin + Cranberrygame Cordova AdMob library (plugin for Intel XDK) still freezes the screen sometimes.

C2 Cranberrygame Cordova AdMob plugin + Cranberrygame Cordova AdMob library does not freez the screen, but it happened to me twice during testing that it did not show the interstitial at all. But this might be related to something else.


Having the same issue here. I hope the C2 official AdMob plugin gets fixed. So far as I know you can only get C2 Cranberrygame Cordova AdMob plugin if you pay for it right? Or is there a free version?
B
7
S
2
Posts: 144
Reputation: 1,081

Post » Sun Mar 27, 2016 1:08 pm

glerikud wrote:I just made a very simple project and exported it with the new option. Everything went just fine (but I'm not using any plugins).

I managed to get the developer certificate part working too of the new XDK, but can someone please explain to me what it does and what it's for? The previous XDK didn't had it.


Previous version also had it but it wasn't managable. It's really great it is now. You have to sign your apk in order to publish it to Google Play. If you use the same certificate in Intel XDK and in CocoonIO then you can use them both for the same app. Basically the certificate is like the author's sign.
ImageImageImage
B
31
S
19
G
82
Posts: 1,038
Reputation: 46,205

Post » Sun Mar 27, 2016 2:06 pm

Trying this now. The first thing I noticed is the file size is huge!

In C2 it's 11 MB.

The old version of XDK with Crosswalk bumped the file size up to 50 MB, just tired the new C2 Beta and new XDK and it's now 72 MB!
B
6
S
1
Posts: 10
Reputation: 547

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 5 guests