[NEW ISSUE]How do I Make my object drop behaviour!

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Post » Sat Dec 26, 2015 5:47 pm

I mean object would be start in motion or action when its touched like dragging kinda!
Please help me in this...
thanks

smashupbuddy wrote:well yup saour i figured out but new issue comes up yesterday you know i show you that rotating of circle now when the the ball is dragging the circle walls are not much powerful to stop it i mean block it!
Last edited by smashupbuddy on Sat Dec 26, 2015 8:56 pm, edited 3 times in total.
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Post » Sat Dec 26, 2015 6:18 pm

Off hand I would suggest looking at the existing behaviors that look like they might do what you want.
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Post » Sat Dec 26, 2015 7:33 pm

Hey @smashupbuddy hi again.

To Add a dragDrop behavior to your object just select it by clicking it .At your left of your screen (properties bar) there is a list ,click the add/edit behavior. From the new window that opens, click the plus symbol (+) . From the new window that opens, click DragDrop (a hand dragging a box) and next click add. Now you can drag the object that you add the DragDrop behavior.

Cheers.
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Post » Sat Dec 26, 2015 7:50 pm

well yup saour i figured out but new issue comes up yesterday you know i show you that rotating of circle now when the the ball is dragging the circle walls are not much powerful to stop it i mean block it!
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Post » Sat Dec 26, 2015 8:22 pm

Hey @smashupbuddy.

This is have to do with the speed that you moving the circlething stuff.
If the speed is very high the construct 2 cant handle the collision checks of an object because it cant make accurate calculations of the position of the object (i remember when i first start with construct 2 and i was trying to reproduce a breakout like game i had the similar issues as yours with the ball and the bat (bat with mouse movement) .
So ,my conclusion is an object with very high movement (in both axis x and y) vs collisions check = 1-0.
Maybe a more experienced member can help you with this. Maybe a different approach of the problem gives the right results .
Cheers.
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