New members for the final stretch of platformer/metroidvania

Looking to build a team or have a job to offer?

Post » Wed Jun 21, 2017 7:18 pm

Hi,
We have a team of 8 working on a metroidvania game. Specifically I'm looking for another member who knows Construct 2 besides me as the art and music side are well handled. If you're interested email me at [email protected].

The game is mostly done but we still need to finish the map, a couple mechanics and create a few more enemies.

Synopsis: A quick platformer in the style of Mega Man with metroidvania elements. You play as a skeleton boy named Skully exploring, defeating enemies and gathering upgrades along the way to the final boss.

Game design document:
https://docs.google.com/document/d/1Eke ... sp=sharing

Here is the current feature list of the game engine:
Title screen and menu
Basic platformer controls
Shooting enemies
Collecting items and upgrades
Message box
5 enemies
Destructible block
Hot lava
Minimap system (on HUD and on subscreen)
HUD
Room transitions, alignments and dynamic object loading
Save points and save data management
Player upgrades: Hi-jump, Lava suit, Charge Shot

We would be making the game without pay for now. If we feel like it could become something of commercial quality we can start thinking about release and profit sharing.

Facebook: https://www.facebook.com/Skullys-Advent ... ?ref=br_rs
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Post » Sun Jun 25, 2017 7:48 pm

This reads more like an advert for the game. If it's mostly done then it sounds like not much help is required, with the added completed features list too. I would offer to help but where? Sounds like the game is pretty much locked down. If you need some testing/QA then I can assist.
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Post » Mon Jun 26, 2017 11:35 pm

@Plinkie we have a pretty tight schedule because I need to finish this game soon, because another one is starting in August. So all help is welcomed. You could probably do some of the enemy AI's or designs depending on what you do? Maybe even design a part of the map as it's not fully designed yet. QA is also welcomed.
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Post » Tue Jun 27, 2017 5:37 pm

I could do events for enemy AIs I guess... but I'm best suited to QA, finding bugs but also finding out where they went wrong in C2 as a result. If it gets to a point where you need someone with knowledge of C2 to test the game but also help debug and find the cause in C2 then let me know. The game sounds interesting!
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Post » Tue Jun 27, 2017 9:31 pm

plinkie wrote:I could do events for enemy AIs I guess... but I'm best suited to QA, finding bugs but also finding out where they went wrong in C2 as a result. If it gets to a point where you need someone with knowledge of C2 to test the game but also help debug and find the cause in C2 then let me know. The game sounds interesting!


I sent you a PM
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