new Spriter vid! Alpha for current pro users

New releases and general discussions.

Post » Fri Nov 04, 2011 3:16 pm

Someone pm'd me the question, so I thought I'd post here to be clear. Even if you have not yet purchased spriter, if you purchase it before public beta release, you can immediately begin testing the alpha release.

Also, new vids coming very soon! Stay tuned
Spriter Dev
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Post » Thu Nov 10, 2011 3:36 am

so, as promised, but a few days late, spriter updated vid
and spriter updated version:
[tube]http://www.youtube.com/watch?v=RaWAGny8twY[/tube]
watch on youtube(for fullscreen or resolution options)

all current pro users get to alpha test until beta release. so if you buy today, you get the latest versions until beta release.

in other news, I've quit my dayjob, and I'll be working fulltime for the next half a year or so on mostly spriter, and projects using spriter, so development should be picking up quite a bit.

please ask questions and make suggestions
for current users, just return the workflowy for the link to the latestalpha

aside from bugfixes and some optimizations. the main new addition since last week is the adjustable pivotpoints. press h to change the pivotpoint of an image. this will apply to all instances of this image. you can also do this to multiselections as well, so you can adjust the axis of rotation for a group of selected images as well
lucid2011-11-10 06:18:13
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Post » Thu Nov 10, 2011 6:04 pm

Sure is progressing nicely. I'm still waiting for the proper new interface, though.

Oh, and labels! :)
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Post » Fri Nov 11, 2011 12:00 am

AWESOME.

I mean, yeah, that program is cool =D
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Fri Nov 11, 2011 4:19 am

That looks awesome!

I dun understand what are the chrome sliders for, but I want it already!
...but this is mostly psychological. Check my devlog
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Post » Fri Nov 11, 2011 8:07 am

Looks like I'll be able to creating my stick figure game after all lol. Awesome plugin, although, I'm not sure if I'd buy it. Will this be like a replacement for the bone movement?Azu2011-11-11 08:13:45
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Post » Mon Nov 21, 2011 6:21 pm

This is so badass, Lucid! Looking forward to the finished product.
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Post » Thu Nov 24, 2011 9:35 pm

hi guys, small update before the official announcement. It doesn't look like I'll achieve feature complete beta status on time for dec 1. a few construct classic bugs and missing features slowed progress, such as platform behavior crashing on nonsprite objects, and a few others, and so I had to fix those before moving on with spriter.   

however, the good news is that because i will miss the dec 1st deadline for achieving beta status, I will be opening alpha to everyone a week early, so within the next two days I'll be releasing the alpha version of both the editor, and the plugin as well, to the entire scirra community so you can actually load characters in game, and start reporting bugs and requesting features.

I'll also announce the future plans of spriter, both the immediate future, such as the order you can expect the currently announced features to be implemented, and the complete to-do list for 1.0, and also the possible future feature set.

see you soon with download links, and instructions. happy thanksgiving!lucid2011-11-24 21:39:43
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Post » Thu Nov 24, 2011 11:10 pm

Great stuff, looking forward to it!
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Post » Wed Dec 19, 2012 2:07 am

hi all,    i have the spriter plugin installed... and it shows up, but i think im missing something. how do i get the animations from the spriter program to C2???

please help.   lost....
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