new Spriter vid! Alpha for current pro users

Discussion and feedback on Construct 2

Post » Thu Nov 10, 2011 3:38 am

so, as promised, but a few days late, spriter updated vid
and spriter updated version:
[tube]http://www.youtube.com/watch?v=RaWAGny8twY[/tube]
watch on youtube(for fullscreen or resolution options)

all current pro users get to alpha test until beta release. so if you buy today, you get the latest versions until beta release.

in other news, I've quit my dayjob, and I'll be working fulltime for the next half a year or so on mostly spriter, and projects using spriter, so development should be picking up quite a bit.

please ask questions and make suggestions
for current users, just return the workflowy for the link to the latestalpha

aside from bugfixes and some optimizations. the main new addition since last week is the adjustable pivotpoints. press h to change the pivotpoint of an image. this will apply to all instances of this image. you can also do this to multiselections as well, so you can adjust the axis of rotation for a group of selected images as welllucid2011-11-10 06:18:49
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Post » Thu Nov 10, 2011 6:38 pm

This is an awesome video, and this plugin is filling up with promises by the day.
Can't wait to have a C2 version.
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Post » Thu Nov 10, 2011 10:51 pm

Brilliant i'm glad i bought it when i did.
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Post » Thu Nov 17, 2011 7:32 pm

Can't wait to play with the new version. Keep up the great work Lucid.
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Post » Tue Nov 22, 2011 11:08 am

Good work Lucid! Can you animate the pivot points? Have you any plan to implement the 2d character creation engine with bones and skinning?
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Post » Tue Nov 22, 2011 5:53 pm

thanks everyone. another update soon

[QUOTE=Aritz] Good work Lucid! Can you animate the pivot points? Have you any plan to implement the 2d character creation engine with bones and skinning?[/QUOTE]

this is unofficial, since I have no timeline as of yet, and whether this would befast enough in js/html5 would require testing to be sure it'd work in c2, but it's definitely something I want(/plan(unofficially)) to add to the editor.
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Post » Tue Nov 22, 2011 9:26 pm

Thanks for the fast replay lucid.

Spiter bought

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Post » Thu Nov 24, 2011 9:40 pm

hi guys, small update before the official announcement. It doesn't look like I'll achieve feature complete beta status on time for dec 1. a few construct classic bugs and missing features slowed progress, such as platform behavior crashing on nonsprite objects, and a few others, and so I had to fix those before moving on with spriter.   

however, the good news is that because i will miss the dec 1st deadline for achieving beta status, I will be opening alpha to everyone a week early, so within the next two days I'll be releasing the alpha version of both the editor, and the construct classic plugin as well, to the entire scirra community so you can actually load characters in game, and start reporting bugs and requesting features.

I'll also announce the future plans of spriter, both the immediate future, such as the order you can expect the currently announced features to be implemented, and the complete to-do list for 1.0, and also the possible future feature set.

see you soon with download links, and instructions. happy thanksgiving!lucid2011-11-25 14:56:40
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Post » Thu Nov 24, 2011 9:46 pm

Sounds good
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Post » Fri Nov 25, 2011 8:27 am

Great News.
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