NEW tds zombie game *need feedback

Show us your works in progress and request feedback

Post » Tue Mar 25, 2014 5:03 pm

hey guys i've been working on a top down zombie game, it's pretty much complete but i want to know what you guys think of it add what improvements i could make. please bear in mind i've just started developing (hence the game quality) so go easy :3

game: http://www.scirra.com/arcade/shooter/14489/house-of-the-dead-beta

-thanks
check out some of my GAMEZZZzzz!!!!!!!!!!!!!!!!!!!!!!!!!
B
4
S
1
Posts: 4
Reputation: 882

Post » Tue Mar 25, 2014 5:55 pm

Hello,

this is pretty much like the begginer tutorial for C2, you did a good job adding sounds and rooms, great!

About the sprites, for me it seems that the bullet spawns from the hand, not from the edge of the gun, the for the gameplay, is impossible to lose, if you stand in the middle of the corridor and don't move, just shoot, Zombies can't get close to you....

I think is a very good job to start practicing, but you need to go further to do a real game!! Keep on :)
B
17
S
2
G
1
Posts: 35
Reputation: 1,107

Post » Tue Mar 25, 2014 6:37 pm

Arlys wrote:Hello,

this is pretty much like the begginer tutorial for C2, you did a good job adding sounds and rooms, great!

About the sprites, for me it seems that the bullet spawns from the hand, not from the edge of the gun, the for the gameplay, is impossible to lose, if you stand in the middle of the corridor and don't move, just shoot, Zombies can't get close to you....

I think is a very good job to start practicing, but you need to go further to do a real game!! Keep on :)


thanks for the feedback, i'll try and work on the impossible to lose thing (maybe by adding harder zombies) and the bullet spawn.

-thanks
check out some of my GAMEZZZzzz!!!!!!!!!!!!!!!!!!!!!!!!!
B
4
S
1
Posts: 4
Reputation: 882

Post » Tue Mar 25, 2014 10:03 pm

jasonsagamer wrote:thanks for the feedback, i'll try and work on the impossible to lose thing (maybe by adding harder zombies) and the bullet spawn.

-thanks


maybe the zombies could spawn from the differents roms (from the back of the player for example) just need to force the player to move!! :)
B
17
S
2
G
1
Posts: 35
Reputation: 1,107

Post » Tue Mar 25, 2014 11:11 pm

Another simple tip to force the player to mover around, give him limited amounts of ammo and let randomly spawn some new ammo. There are plenty of tricks, like Arlys already said, know you can just take position and shoot all the zombies. I also made my first game from this tutorial. Have a look here http://www.friedfishcomics.com/games/sl ... _in_taiji/
B
20
S
5
G
1
Posts: 148
Reputation: 1,736

Post » Tue Mar 25, 2014 11:41 pm

peterbot1970 wrote:Another simple tip to force the player to mover around, give him limited amounts of ammo and let randomly spawn some new ammo. There are plenty of tricks, like Arlys already said, know you can just take position and shoot all the zombies. I also made my first game from this tutorial. Have a look here http://www.friedfishcomics.com/games/sl ... _in_taiji/



thanks
check out some of my GAMEZZZzzz!!!!!!!!!!!!!!!!!!!!!!!!!
B
4
S
1
Posts: 4
Reputation: 882

Post » Wed Mar 26, 2014 8:10 am

Really enjoyed the game. I have a few tips but I think some have already been mentioned:

An animation when the zombies spawn so it looks like they come from under ground
Maybe add a turret behaviour to the hero sprite and make him auto aim at the closest zombie. (this will also make your game more mobile friendly)
Start with one room, when "zombieKills" reach X amount, reveal the second room (on the same layer) etc. When all rooms are revealed, spawns a boss and call it a level :)

Remember to keep us updated!
B
9
S
1
Posts: 23
Reputation: 543

Post » Wed Mar 26, 2014 8:35 am

Mrsuzi wrote:Really enjoyed the game. I have a few tips but I think some have already been mentioned:

An animation when the zombies spawn so it looks like they come from under ground
Maybe add a turret behaviour to the hero sprite and make him auto aim at the closest zombie. (this will also make your game more mobile friendly)
Start with one room, when "zombieKills" reach X amount, reveal the second room (on the same layer) etc. When all rooms are revealed, spawns a boss and call it a level :)

Remember to keep us updated!


thanks for the feedback.
check out some of my GAMEZZZzzz!!!!!!!!!!!!!!!!!!!!!!!!!
B
4
S
1
Posts: 4
Reputation: 882


Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 0 guests