New to Construct for School, Looking for Fresh Tutorials

For questions about using Classic.

Post » Fri May 27, 2011 1:38 am

Greetings. I am new to this program and I have four weeks to make a game for school, one of my two final classes for my bachelors in game and simulation programming. I have looked over some tutorials but they are either out of date to where things are in the program, or not completed, or both. I think I need to do something in the category of side/vertical scroller for spaceship battles, based on how my pitch document is. Was thinking of making a space combat RPG, but to to pick one or the other to spend the next four weeks to make a game. Does not have to be the greatest thing on Earth. Just something to get an A in to pass this class once and for all. I have been trying to search around for up to date lessons on scrollers and RPGs, but can not find any. Been checking YouTube and this site here. I figured I post this question to ask if anyone has direct links to some fresh ones. I was going to try Gamemaker 8 Lite, but, well, it is light and the full program is going to cost me something I do not have... money. I wanted to try something free, open sourced, and fully featured. If all works out in the end, I hope to use this program for actual games once school is done with from this five year ordeal with them.

I am using r1.2 but will gladly use beta 2 if needed.

Thank you.
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Post » Fri May 27, 2011 1:58 am

[quote="GSPforChrist":2dy5kwrf]I have looked over some tutorials but they are either out of date to where things are in the program, or not completed, or both.[/quote:2dy5kwrf]
While most of the tutorials are older, I wouldn't say they are "out of date" or not relevant. There are enough working tutorials to get you up and running quick.

This one is still relevant:
viewtopic.php?f=8&t=6484&p=51430#p51430

There are a bunch of other useful tutorials...look at JamesX list...download stuff and just try them out.
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Post » Fri May 27, 2011 2:51 am

Under no circumstance should you try to make an RPG in four weeks. Not even a basic, simple one. RPGs, even simple ones, are far, far more complex than they seem. My 'simple' RPG is so far 2 1/2 YEARS in the making (not fulltime, but regardless - a LOT of work)! Go for the scroller instead!
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Post » Fri May 27, 2011 6:59 am

I am curious, which of these is the abbreviation in your username?

http://en.wikipedia.org/wiki/GSP








[size=85:15x8eobk]It's Garden State Parkway, isn't it?[/size:15x8eobk]
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Post » Fri May 27, 2011 8:01 am

I have some free time now, maybe I'll start working on remaining of the 'vertical shooter' tutorial series, as soon as my computer gets repaired.

[quote="Arima":1wgiymsw]Under no circumstance should you try to make an RPG in four weeks. Not even a basic, simple one. RPGs, even simple ones, are far, far more complex than they seem. My 'simple' RPG is so far 2 1/2 YEARS in the making (not fulltime, but regardless - a LOT of work)! Go for the scroller instead![/quote:1wgiymsw]

Arima is right, you'll never be able to finish a RPG in 4 weeks, probably try something simplier like a short platformer or something similar.
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Post » Fri May 27, 2011 4:45 pm

Scroller, okay, I will look more into that then and try those links today. Thank you. Will keep you posted (no pun) on my progress.

deadeye, stands for "game and simulation programmer."
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Post » Fri May 27, 2011 5:10 pm

Jersey Turnpike for Christ,... wait wut?

Anyway the Ghost Shooter tut should be the best place to start if you haven't tried it yet.
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Post » Fri May 27, 2011 5:39 pm

Oy, that state. Despise driving in it.

I have done the Ghost Shooter. It took a bit to find places where some things were changed since the version the author used. When running it in debug mode, I get an error on the character when health hits 0, but regular run mode is fine. I skipped the sounds because I did not have them as they were not in the download or embedded in the example CAP file (assuming I could exports sounds, do not know). The video was quite understandable on getting the sounds to work.

Also, meant shooter scroller, as I need to have space ship battles. Also has to have some conversations, a quest, levels (either next map or hard baddies), and such.
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Post » Fri May 27, 2011 8:35 pm

Good luck, man. It's hard enough to get a game done in a month, let alone while you're trying to learn a new tool as well.

My advice would be to use something you're more familiar with. Don't risk your grade. You're setting too big a task ahead of yourself already. Construct will still be here when you're done, and you can learn it at your own pace :)
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Post » Wed Jun 08, 2011 5:22 am

The bit is, deadeye, is that DeVry has actually not left me with much time to learn anything useful. I was using Gamemaker on my own for a couple of days (before these current classes started) but never made it past the tutorials. Just not much time. I have been trying to toy around with Scirra but barely had time still. Now with even more work thrown at me, I got two weeks to get something made that is worthy to get me to pass these classes. Does not have to be anything grand. Just some ships, weapons, text for story, quests. If any of that is possible, that is what I am trying to aim for. I am going to be posting some quick questions to throw out there (after some quick searches) before I start spending some hours looking around, and then having to post them later. Hopefully they be all simple to answer.
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