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Post » Wed Apr 13, 2011 7:10 pm

Anyone have a fun idea to try to implement into my platformer? I'm thinking something like a wall jump or and RPG inventory system or powerups or something, but I'm kind of lost how to implement any of them.
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Post » Wed Apr 13, 2011 8:59 pm

Wall Jump and a few other platform examples can be found on my Tutorials Blog

[url:2bqatu6c]http://constructtutorials.wordpress.com/2011/03/12/a-few-platform-snippets/[/url:2bqatu6c]
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Post » Wed Apr 13, 2011 9:16 pm

I would say to start with something like a double jump or a wall jump, but try and get as far as you can, even if its just guesses that don't work, expirement and mess up, then post your question thread. Also, a lot of new peopl are afraid to 'annoy' people with a lot of new question threads. Just ask your double jump help question in a new thread so the title can let people know if its an area they'll be able to help you with.


Edit: I wrote this before the intervening posts, but never hit post, so this isn't to say to ignore minor's blog post :)
Spriter Dev
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Post » Wed Apr 13, 2011 11:53 pm

Alright, I'm trying to add an INI file to the game to random pick which music plays, but I've got an issue with it. Right now it's just:

AppPath & "src\music\" & conf.ItemValue("Music Files", "music1")

That should give me:

'AppPath' \src\music\bossbeat.mp3

And it should play as the music, but right now, it just has the conf.ItemValue as 0. Let me post it, maybe I can get some help:

http://www.mediafire.com/?bc4ip1rwo4fnlzb
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