New Xbox 360 Update. IE Included

Discussion and feedback on Construct 2

Post » Wed Oct 24, 2012 8:15 am

I just tested out my Strike game in IE on the 360 and it ran smooth as could be. The Dpad seems to be mapped to the arrow keys so I was able to fly around the entire level.

This is pretty exciting, it also introduces the Microsoft App Store. I'm assuming they are gearing up for the Win8 launch in a few days.

Just thought I would share my experience.

The test game I used is a very rough version of my game www.edfarias.com/games/strike

If you get a chance, test out your games with it.
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Post » Wed Oct 24, 2012 9:18 am

It makes me want to buy a 360
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Post » Wed Oct 24, 2012 2:50 pm

Thats pretty cool! Thanks for sharing
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Post » Wed Oct 24, 2012 4:27 pm

Time to back to Gold account

Someone check if support FullScreen and if use the fullhd resolution?
how are the speed?
I imagine with not make games at fullhd but at hd scaled the performance
can be great (Is possible to c2 support in near future the direcxt for the WebGL effects ported?)

Well this can be a great market (Microsoft appMarket)

Edit: I found a Iexplorer8 optimized for Xbox360 but are for windows
is the same of xbox?felixsg2012-10-24 16:33:43
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Post » Wed Oct 24, 2012 4:56 pm

Not sure, I only had a minute to try it last night. The game ran full screen with no title/address bar or anything. It was pretty cool seeing my game on my 42" tv and playing it with a xbox pad.

I'm assuming it's a version of IE10 which comes with Windows 8
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Post » Wed Oct 24, 2012 5:04 pm

On a separate note, I posted 2 games to the Windows 8 app store last week. This last week or so has been going through their developer security checks and I finally got approved yesterday. Both apps have started the certification process. They passed the first 3 steps (Pre-Processing, Security Tests and Technical Compliance) now just waiting for Content Compliance. It states it could take 7 days, but I am hoping it gets pushed through faster since Win 8 launches in 2 days.

If they get approved, I will let you know if they appear on the App Store on the Xbox as well. I'm kind of curious how that will work as there isn't a specific option for Xbox Apps when compiling and submitting to the store.ArcadEd2012-10-24 17:05:26
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Post » Wed Oct 24, 2012 5:05 pm

Iexplorer 10? then probably we need to check is the windows 8 plugin make
use in Xbox360 of some functions (like savegames and share between all Windows machines)

I see a great new world to explore

Edit: Are confirmed are Iexplorer 10felixsg2012-10-24 17:06:44
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Post » Wed Oct 24, 2012 9:46 pm

I shared my experiences with the IE app on the Xbox 360 back during the beta. I haven't had a chance to play with it lately, to see if performance or functionality has improved, but it was pretty decent as it was.Crazyhowie2012-10-24 21:47:24
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Post » Wed Oct 24, 2012 9:56 pm

so how do you actually deploy a c2 project to xbox360?

do you use the windows metro export in c2 or something like awesomium?
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Post » Wed Oct 24, 2012 10:43 pm

Not really sure yet. I tested just via the browser.

My guess will be through the Microsoft App Store.
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