[QUOTE=Mr E Bear] You can use the animation controls within the sprite object:
Event: On Button press -> Action: SpriteName -> Set frame (Frame number)
EDIT// On re-read, you want a function that goes to the next frame instead of a specified one? Like AS nextFrame? That one I'm not so sure, you could manually specify each frame using the set frame action, but this may not be what your after[/QUOTE]
jajaja, sorry, didn't saw the edition. I guess that I should set every posibilty but I'm sure there must be an easier way to do it. If it isn't I would suggest it's integration for the next launch.