Wow very nice demo man! great potential. You have a nice variety of gameplay ingredients, tho I had to be very attentive to notice everything, they were not showcased like they deserve to be.
I'd turn the bunny hop off personnally.
Make sure you have a clear OCR feedback loop going on (objective, challenge, reward) this can be done by giving attack anticipation delay to your enemies so that they telegraph their intention to the player an give the player a chance to succeed the challenge, avoid being hit.
also give clear feedback when the character is being hit, like metroid. you'll see the potential OCR much more clearly once your game can transmit the feeling of pain to the player. :D
again, great job KUTGW!