NiDIUM - New browser engine

Discussion and feedback on Construct 2

Post » Tue Sep 03, 2013 12:48 am

http://www.nidium.com/


They say, "NiDIUM was not designed to replace or compete with browsers like Google Chrome or Firefox. Instead, it was designed to handle what's coming : the fusion of desktop applications, mobile applications and next-generation webapps."


That new browser engine doesn't read HTML and CSS, it builds app from WebGL and Canvas.
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Post » Tue Sep 03, 2013 7:06 am

This looks absolutely amazing.
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Post » Mon Mar 31, 2014 10:22 am

updated http://www.nidium.com/


What do you think?
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Post » Mon Mar 31, 2014 10:33 am

Pointless until the majority of users install Nidium for apps to flourish.

The chance of them doing that? Not very high with Google pushing Chrome so hard and Apple resisting anything non Safari.
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Post » Mon Mar 31, 2014 10:50 am

@Silverforce Nidium is not standard browser such as Chrome, Firefox, etc. They say create native apps using javascript.
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Post » Mon Mar 31, 2014 10:52 am

I thought it was a browser to run apps.. well, so its a novel JS app-engine??
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Post » Mon Mar 31, 2014 11:00 am

@Silverforce It's more like another CocoonJS including desktop platform such as linux and mac while they have alpha build, I'm not sure about windows version.
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Post » Mon Mar 31, 2014 11:06 am

Hope they do a better job than CocoonJS!

At least now the field is getting busy with competitors. More companies solving the same problem = good for us game devs on C2.
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Post » Mon Mar 31, 2014 11:25 am

I think I am better of with google and internet explo or firefox thanks
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Post » Mon Mar 31, 2014 12:53 pm

I haven't read the entire thing or watched the videos, but from the looks of it, it seems like a tool to build desktop apps using web technology without the DOM and CSS (e.g. the worst parts of the web).

If that's the case, it could open the door to customizable tools. I'm going to go ahead and say that I would love to see the construct 2 IDE built on top of something like that. Imagine building editor plugins in javascript instead of C++? For light tools (that means everything but image/3D/video editing and data analysis), this looks like the way of the future.

We'd get mac/linux versions automatically, @Ashley would only need to maintain one language (unless the exporter is kept in c++) and performance wouldn't ever be an issue because who the hell needs beefy computers to run construct 2?

The only thing I'd miss is to be able to use prebuilt UI components like jQueryUI.
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