NiDIUM - New browser engine

Discussion and feedback on Construct 2

Post » Mon Mar 31, 2014 12:53 pm

I haven't read the entire thing or watched the videos, but from the looks of it, it seems like a tool to build desktop apps using web technology without the DOM and CSS (e.g. the worst parts of the web).

If that's the case, it could open the door to customizable tools. I'm going to go ahead and say that I would love to see the construct 2 IDE built on top of something like that. Imagine building editor plugins in javascript instead of C++? For light tools (that means everything but image/3D/video editing and data analysis), this looks like the way of the future.

We'd get mac/linux versions automatically, @Ashley would only need to maintain one language (unless the exporter is kept in c++) and performance wouldn't ever be an issue because who the hell needs beefy computers to run construct 2?

The only thing I'd miss is to be able to use prebuilt UI components like jQueryUI.
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Post » Mon Mar 31, 2014 12:54 pm

I don't see what it would do that node-webkit doesn't do already.
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Post » Mon Mar 31, 2014 1:02 pm

If it's as good as node-webkit, then it might be good option for a Linux export (although maybe I should just look for tutorial on how to get node to work on linux, haha).
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Post » Mon Mar 31, 2014 1:31 pm

If it doesn't support the DOM, then it won't be as good as node-webkit, because parts of the C2 engine still uses the DOM (form controls, XML parsing, letterbox fullscreen etc).
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Post » Mon Mar 31, 2014 1:51 pm

I have seen the comments about Nidium, they say that nidium include GUI toolkit as replacement for DOM element such as form, video, etc.

And other thing about node-webkit doesnt enable webgl renderer on some computers, however they say could use opengl on nidium
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Post » Mon Mar 31, 2014 2:59 pm

FYI there is an XML parser. And I say again even it there wasn't. They aren't hard to fill into a js object.

I also noticed too many people not actually reading what niDIUm was. That's too bad. Let us just see where the tech goes for now. If this offers a nodewebkit like wrapping, but is full cross platform. It could weigh in a lot better than most others. However not counting the XMl parsing there are still others missing like WebRTC.
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Post » Mon Mar 31, 2014 4:41 pm

Node-webkit has a kiosk mode, but using it would be a little tricky.
You would need to figure out how to switch out files, as 80 megs of the same dependencies over, and over would be a deal breaker.
Its like putting a car in a car, or several hundred cars in a car.

Edit: Something like live tiles would be cool, but uber expensive.
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Post » Tue Apr 01, 2014 6:30 am

It's Javascript internet?
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