Well I had a game idea I want to make some time down the road. Night and Day are part of the design. The problem is that the game is aimed to be on IOS and Android as well as PC.
As we know WebGL seems near non existence on these devices :( boooo. Are there any other techniques of opacity layering that could mimic night/day and light lamp effects. My few attempts are utter failures.
hmm. I'm going to look into that :) any suggestions on how to affect colours. Would I assume an overlay, or do i need to go through every sprite and blend a lower colour. How would I be achieving the light effects from laps or flashlight?
I'm only asking as I have never used Canvas plugin before :D
the particles are just a thing and have nothing to do with it.
I think I understand a little more of what your saying. Create a large image with a hole in it. and then turn it as needed. ok i think I got that. I can think of a few tricks to reduce the image size :)