NightDrift Doom

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Post » Fri Feb 17, 2017 8:40 pm

Project developed in Jam of the site https://tgmbrasil.com.br

It was very interesting, I liked the final result and I will continue updating the project.
I made a partnership with dev @gillenew

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New Special
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Last edited by guimaraf on Mon Feb 20, 2017 10:18 am, edited 5 times in total.
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Post » Sat Feb 18, 2017 4:48 am

Nice job. I love this HUD :)
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Post » Sat Feb 18, 2017 8:32 am

Perfect. Only problem I can see is the title screen and buttons look bland.
Otherwise, excited to play the game.
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Post » Sat Feb 18, 2017 8:52 am

Message: LaurenceBedford can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
guimaraf wrote:Project developed in Jam of the site https://tgmbrasil.com.br

It was very interesting, I liked the final result and I will continue updating the project.
I made a partnership with dev Guilherme Vargas

Image

Image


how did you get the bluestuff pinned to the hero when he moves it glides with him
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Post » Sun Feb 19, 2017 9:31 pm

Wow! Impressive purple colors. That's awesome, really! 👌🏼

Just one thing, if I may... Title screen, I mean its logo, could be better.
I'm not that fan of the orange. It looks so "simple" in comparison of the rest of graphics.
Play Bikosaur: bikosaur.com/play
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Post » Sun Feb 19, 2017 10:05 pm

Oskar92 wrote:Nice job. I love this HUD :)


Thanks

MPPlantOfficial wrote:Perfect. Only problem I can see is the title screen and buttons look bland.
Otherwise, excited to play the game.


Soon we will publish an alpha without itch.io.

LaurenceBedford wrote:
guimaraf wrote:Project developed in Jam of the site https://tgmbrasil.com.br

It was very interesting, I liked the final result and I will continue updating the project.
I made a partnership with dev Guilherme Vargas

how did you get the bluestuff pinned to the hero when he moves it glides with him


To create this effect, we created an animation of the propeller, which when finished destroyed.

antoineguedes wrote:Wow! Impressive purple colors. That's awesome, really! 👌🏼

Just one thing, if I may... Title screen, I mean its logo, could be better.
I'm not that fan of the orange. It looks so "simple" in comparison of the rest of graphics.


As the game was done inside a Jam, we ended up not prioritizing the menu screen, lack of time even.

It will be changed in the course of the project.
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Post » Mon Feb 20, 2017 8:37 am

Ofcourse, you were right. I totally understand. Inside a game jam, menu screen doesn't really matter anyway.
I think Homescreen should be done after quite everything. Once you got your game running, gameplay ready, and your overall game design, then it is such easier to make an attractive Homescreen.
Play Bikosaur: bikosaur.com/play
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Post » Mon Feb 20, 2017 9:01 am

antoineguedes wrote:Ofcourse, you were right. I totally understand. Inside a game jam, menu screen doesn't really matter anyway.
I think Homescreen should be done after quite everything. Once you got your game running, gameplay ready, and your overall game design, then it is such easier to make an attractive Homescreen.

I believe in this too, and you can be sure that I will improve the menu screen to match with ingame HUD ;)
Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Mon Feb 20, 2017 6:50 pm

Message: LaurenceBedford can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
guimaraf wrote:
Oskar92 wrote:Nice job. I love this HUD :)


Thanks

MPPlantOfficial wrote:Perfect. Only problem I can see is the title screen and buttons look bland.
Otherwise, excited to play the game.


Soon we will publish an alpha without itch.io.

LaurenceBedford wrote:
guimaraf wrote:Project developed in Jam of the site https://tgmbrasil.com.br

It was very interesting, I liked the final result and I will continue updating the project.
I made a partnership with dev Guilherme Vargas


how did you get the bluestuff pinned to the hero when he moves it glides with him


To create this effect, we created an animation of the propeller, which when finished destroyed.

antoineguedes wrote:Wow! Impressive purple colors. That's awesome, really! 👌🏼

Just one thing, if I may... Title screen, I mean its logo, could be better.
I'm not that fan of the orange. It looks so "simple" in comparison of the rest of graphics.


As the game was done inside a Jam, we ended up not prioritizing the menu screen, lack of time even.

It will be changed in the course of the project.


i still dont understand i mean like the trail the hero leaves how does it always glide to the hero but is still attatched
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Post » Mon Feb 20, 2017 7:14 pm

LaurenceBedford wrote:i still dont understand i mean like the trail the hero leaves how does it always glide to the hero but is still attatched


This effect is quite simple, I used a sprite with an animation:
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This is the Behavior settings and also an additive blend mode with HardLight effect:
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And here are the events, I just create the propeller sprites on the character's feet, and so I direct the bullet behavior to the angle of 180 and send the sprite to the back:
Image

Let me know if you understand :)
Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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