!!!11 I just heard that Shiggy is going with the "open city exploration" genre, (which seems to be popular atm) for his new Mario game.
-Steal karts from helpless koopas
-Mug, kill, and kart-over countless toads
-Make your way to the top of the mushroom kingdom underworld.
Shigeru notes that this game is "all about the coins", and "Finally, fans can try their luck with the princess, possibly getting more than just a kiss this time." He also mentions that this concept is completely of his own imaginative genius, and nothing like it exists on any other platform.
Finally, he proudly speaks that this will be his first game to receive an M rating.[/quote:1gw2y9bn]
[quote="lucid":1gw2y9bn]deadeye, I feel your pain brother
What else can i say? When loads of money is involved the overall quality cap is going lower. But we all know that. Still new metroid looks awsome![/quote:1gw2y9bn]
New metroid looks like it's closer to what it should be,
but when I see the preview, I don't get the same feeling of being in an alien world thriving with mystery and creativity. Even with the 16 bit graphics, it manages a better job of pulling you in.
and as far as quality caps lowering with loads of money. I think you should play some valve games. also maybe watch a pixar movie or two. Team Fortress 2 long ago reach it's sales peak, and still on a regular basis I get updates that change the gameplay, or add new levels. I didn't like final fantasy x, or x2 as much as others, but both contained changes and expirements in gameplay, a completely different type of story, different themes, new environments and worlds. I also haven't had the pleasure of playing part 12, but I heard it's a return to form, once again, a rehauled graphics and game engine.
and about pixar, I know those are movies, not games, but it's a perfect example of a company getting insane profit, and record breaking sales each time they show their face, and they use those extra resources to up the quality, and their popularity and reputation as motivation to soar to new heights, instead of as a crutch. Wall-E, and Up are of a whole new standard of quality in storytelling, and visual quality. they didn't have to outdo themselves, but they did. They care about making something amazing. [rant]Nintendo doesn't seem to anymore. It's all about gimmicks and selling systems. and about the hardware I know it was designed not to compete with the highpower nextgens, but stand in it's own lower price market. but the wii is completely pathetic. I owned one for a while. MOST of the games look worse than gamecube games. why does it need to be stick figures just because a game isn't about graphics? If it's all about gameplay, then the wii controller should have been for the gamecube. It should have been included with all new gamecubes, and available in an expensive bundle with a new mario game or a new zelda game. The wii isn't powerful enough to justify being a new system. Nintendo's fallen off the wagon, and now with xbox360, and ps3 entering the motion controller game in full force, and destroying even wii's enhanced wiimote. etc etc etc[/rant] didn't have time to finish my rant. something came up, but it wouldve gone on for pages anyway[/quote:1gw2y9bn]
I personly didn't like much of ffX and i can't belived y i've spend 40+ h with FF12 which basicly is a singleplayered mmo. Bollocks. But that's my point of few.
Graphic qualiy cap is rising on the wii with conduit and few other games like grinder and red steel 2. But who mostly buys wii? I'm working at gameshop and i can say the the wii custom are mostly families with young kids, and even more often mothers having babies. Yeah, wii 'n ds. They sitting at home most of the day, and instead taking care of their baby, thay plaing games to kill some time.
Snes besides thair first party titles, had massive 3rd party support from best japaniese companies like squaresoft, enix and konami. Remember that at the time console technology was still quite new to the market and deves didn't have to follow by the book with what they wanted to make. Ueda said once that in the past, when devs got new technology they said 'let's use it'. When it happens now days, devs say 'we must use it'. And that's the main diference.
With metroid i agree that it is loosing it's filling of separation in MP3. However, even if team ninja is puting bigger focus on samus past, i still got filling that i want be dispaoinetd altho i prefere gameplay over cutscenes and story. I think that the masters of filling of separation thise days were team ico with ico and sotc. However thair new game seams like it doesn't have this filling of isolation. we'll wait , we'll see.
Going back to zelda games. When i was young plaing zelda 3 and 4 i felt massive isoplation and lolyness. That's becasue, in poland, in early 90's you couldn't get snes. But because my grandmother lives in germany, i got my snes from there. And i got zelda in german( had SMW in german too XD )! Zelda for GB i had was in german too. So imagine how isolated i felt plaing thise games not knowing much german language. And now days plaing thise games in english, the kind of lost their isolation aspect to me.
I'll cut here... i think i'm loosing the point