nintendisney

Chat about anything not covered in these forums, but keep it civil!

Post » Sun Jun 28, 2009 3:57 pm

[quote="alspal":1xz98fct]It's only Nintendo doing this?[/quote:1xz98fct]
Don't remember anyone saying it was only Nintendo doing this.

[quote="alspal":1xz98fct]Oh no! They're adding motion controls! They're being experimental! At least they're daring enough to make the bold steps first for what most likely will continue to be improved in the ages to come.[/quote:1xz98fct]
The problem is that they sacrificed next-gen graphic capabilities for "advanced" and "ground-breaking" controllers.
IMO, it's really not worth the inflated price just for the controllers.

I guess what I'm really saying is that I preferred it when Nintendo poured their creativity into the games they made, rather than the medium they were played on.

They've created (IMO) a poor console with gimmicks and made it the best selling console of the day.
Now tell me, how many software companies are going to go out on a limb and try something different, when the money is in dumbing down and shortening the games to meet with their target audiences tastes.

I find it ironic that Nintendo, the company that led the way with innovative games for years, are now probably responsible for more companies making "safe" and "profitable" games because of the Wii.

And you're right.
Microsoft and Sony are following the trend (see, "safe"), and that's the problem I was talking about.

I'm not saying Nintendo are the devil incarnate.
They're just a shadow of what they were, although I'm sure their shareholders couldn't give a flying fig for minor details like that.

[color=#0040FF:1xz98fct]LOL@SoldjahBoy[/color:1xz98fct]

Sponge.
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Post » Sun Jun 28, 2009 8:57 pm

Another reason why games quality is falling, is because now days most of devs in the industries are going by the book or it's just their job. I had an oportuniety to meet matrix animation director, when he was buing game for his doughter. I asked him y he moved form usa to england, and he said he got a job as a animator director for nc-soft ( when it existed in brighton ). ok ok - let me giv u another example: you got money -> you got time -> you studieng game design at uni -> you're getting job in the industrie. ok ok , another one : paris hilton don;t know how to act and sing, and she's ugly but she perfomed in films and recorded solo album becasue she has shit loads of money. Money comes in - passion and will to be the best goes away. Tlentless people everywere in the industire. By lowering the cap, and social inteligance and perception, you can sale crap. Oh yeah, kurt cobain sang 'kids will buy everything what is packet properly' . :D yeah

hope is in youg passionats who fill that they can deliver.
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Post » Mon Jun 29, 2009 11:15 am

Actually to me the reasoning behind Nintendo is quite clear:

Last generation GameCube was the most advanced (before XBox came out anyway) gaming machine out there and it didn't get the sales the technically inferior PS2 continued to have.

Labs come up with dual screen "gameboy". Nintendo sells it as DS as to not tarnish the Gameboy brand if it fails (virtualboy!). Sells like hotcakes.
Nintendo has a look at labs again. What goes along these lines for home console? Wiimote with pointer and motion sensors. What do consoles lack that PC's have? pointer. What does DS have that gameboy didn't? pointer. What is the new thing being introduced? motion.
Can we do it as a Gamecube add-on? yes we can... but developers would have to support it. This usually means 2 to 3 titles TOTAL (look at eyetoy support on PS2) since 3rd parties don't count on customers having add-ons. Also, Gamecube never really took off.
Solution? bump the Gamecube hardware a bit (like DS is a bumped GBA) and make the new controller the default one. Make it cheap to expand (the connector at the base is pure genius, means no extra wireless hardware). Market motion controls heavily. Make the whole thing really cheap to regain market share lost with Gamecube.
ALSO: Most people pointed out the Gamecube looked too 'kiddy'. Take a page (or the whole book) from Apple, make it sexy.

Now, is it 'gimmicky' ? those who say that now will soon change their tune, when Sony and Microsoft are singing the same song. (Natal, motion controls for PS3).
Me, i'm all up for innovation. I have a WHOLE BUNCH of ideas for motion control. Go play Metroid or Conduit on WII and you'll see the worth of the pointer. Motion also has it's advantages but they'll be a hard sell here so I'll just point out that I feel they've been badly used so far (mostly).
It just saddens me to see what ISN'T being done on Wii.
Anyway. I just purchased a controller to fool around with on PC :) get some experiments done.
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Post » Mon Jun 29, 2009 11:19 am

Ds is bumped up N64 technology not gba's.
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Post » Mon Jun 29, 2009 2:13 pm

Also, DS is a great console. I agree that Wii may be gimmicky and cheap, but I have had A LOT of fun with my DS.
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Post » Mon Jun 29, 2009 2:59 pm

[quote="Drasa":2udt2q28]I agree that Wii may be gimmicky and cheap[/quote:2udt2q28]
Cheap? its Gamecube 1.5! Seriously its almost the same.
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Post » Mon Jun 29, 2009 3:30 pm

BTW i still got GC and i love it XD
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Post » Mon Jun 29, 2009 3:36 pm

[quote="Doppel":37lkxspm][quote="Drasa":37lkxspm]I agree that Wii may be gimmicky and cheap[/quote:37lkxspm]
Cheap? its Gamecube 1.5! Seriously its almost the same.[/quote:37lkxspm]
Lol, exactly.
The Wii is nowhere near as cheap (price-wise) as it should be.

Gotta love the Gamecube.

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Post » Mon Jun 29, 2009 7:45 pm

[quote="megatronx":2d1wk2lc]Ds is bumped up N64 technology not gba's.[/quote:2d1wk2lc]
I have a friend who does homebrew for DS.
You have the GBA API in there in its entiretiy. Same processor for one screen, a newer processor for the other screen. There are new modes and new functions for the new DS bits and you address each screen separately.

NDS does NOT have a Silicon Graphics in it.

EDIT: My point is: the fun you have with a console is related to the software in it, not the hardware that it runs. DS is *also* a small upgrade to existing hardware. Only devs have used it much more wisely than Wii's (still waiting for proper DS RTS tho)

What really hurts Wii's graphics is that it doesn't have shaders but a customisable(?) fixed function pipeline. Imagine you only had Construct's effects to do everything. You can mix and match but you can't write specific new effects.
Developers today are *really* used to shaders (and yeah they're sweet), thus they barely use effects on Wii. I'm sure we'll see a new version down the road with proper graphics and mature controls (including sticks, buttons, cross, motion and pointer)
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Post » Wed Jul 01, 2009 8:43 pm

[quote="megatronx":274qtbx4]... another metroid game - YES! :>[/quote:274qtbx4]
Metroid: Other M looks too melee to me , It seems it's like making Pokemon a First person shooter.
It just doesn't fit...
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