No More Probes - Survival/RTS - [Greenlit]

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Post » Tue May 20, 2014 7:15 pm

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You can visit http://www.nomoreprobes.com

Download it from Here

Hi everyone! This is "No More Probes" ( Stuff )

"The year is 198X and Earth is under attack. The Invaders came through slipspace and attacked us without warning, decimating all our defenses within a day. Everybody is either captured or dead. Everybody but me.

I have been called a hobo, crazy war veteran, or just a nobody, but now I am all that stands between total defeat and hope for mankind.
With the help of my new friend, a small alien artifact, I will put to use my engineering knowledge, so I can build various defense gadgets from the junk I collect and fight back the aggressors. I will make them pay for what they did to me back in the day.

Days and nights will pass, and I will need all of my retro gaming skills to repel the invasion."

There is a random factor in the game when it comes to enemies, power-ups, obstacles and and other secret stuff

Day screenshot

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Night screenshot

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The Hero

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http://www.nomoreprobes.com/
Last edited by atomoso on Mon May 11, 2015 5:47 pm, edited 8 times in total.
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Post » Tue May 20, 2014 7:33 pm

This looks awsome! Seems to be a really unique system as well! :) Good job so far!
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Check out our start-up and configure your own helmet in true 3D.
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Post » Sat May 24, 2014 5:28 pm

Beaverlicious: Thank you!

update

- re-worked all art assets and behavior for my second robot invader

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Post » Sun May 25, 2014 9:55 am

This is so fallout-looking. Love it.
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Post » Sun May 25, 2014 11:28 am

Looks really fun! And yes the colors are very fallout 1/2 looking, great job.
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Post » Sun May 25, 2014 2:47 pm

Silverforce: Thanks mate. This time I am really happy with how it is turning out.

Windwalker : Wow thanks. Lately I am getting a lot of comments pointing out the similarities to the old Fallout games.
I'm going for a Genesis - SNES look for the game which I guess helps for that impression.

DevLog Update #3

- updated the art assets and code for the "crawler" ( Nom-Nom )
- PopNut sentries now can be hit only once per 2 seconds

Nom-Nom Behavior

- enemy will look for your position and then go to it
- enemy will ignore solid obstacles while digging ( moving )
- enemy will attack you if it is beneath you
- on arrival enemy will look again for player position

I like how it turned out, because it gives you pressure to not stay on one spot for to long

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Post » Sun May 25, 2014 5:34 pm

This looks so good, very impressed.
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Post » Thu May 29, 2014 6:07 pm

dthomasdigital: Thank you mate.

DevLog Update #4

- sentries now create light during night thus increasing your vision
- new art for "Warp" power-up
- started work on bonus stages
- the main thing in this update is the weather effects. They happen on random when you start a level. For now there are "Rain" and "Dust Storm"

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Post » Thu May 29, 2014 9:49 pm

Wow !!! The art and style is amazing :). Keep up the good work !
... "Je suis CHARLIE" ...
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Post » Sat May 31, 2014 12:05 pm

THIS WAS DONE WITH CONSTRUCT2? WOW!!!! Now I have a goal to shoot for. :) Truly amazing!!!! Once you know what something is capable of you just have to imagine it and then do it.

Great motivation to be more creative and open to the possibilities.

Thanks for sharing
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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