[no name] Minimal Adventure! [wip]

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Post » Sun Apr 16, 2017 2:36 pm

The tiny adventurer

After being inspired by Below and the new Zelda game, I had to make my own 'mini' adventure

Here is my first mock-up, heavily referencing Below to get an idea of the style in a dungeon.
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I have slowly added various mechanics/objects to the 'overworld'.
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Early ideas for how the player can gain 'buffs' etc before heading into a dungeon.
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As all game devs do, I got ahead of myself and added climbing which enables some interesting vertical movement.
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One of the main goals I want, is the ability to explore various caves/dungeons as you want.
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Feedback/Ideas would be great!

I will add more as I progress with my idea.
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Post » Sun Apr 16, 2017 10:21 pm

Nice work. Very minimalistic i must say, but looks fun.
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Mon Apr 17, 2017 9:42 pm

Lovely style, would dig this.
What are you using to mock these up? Smart thing to do really.
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Post » Tue Aug 15, 2017 8:59 am

:o i love this! :D there is a playable demo?
There will be elements of survival?
Caves and dungeons will have procedural generation?
Anxious to explore this micro universe :!:
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Post » Thu Aug 17, 2017 6:28 pm

Wow, love this style! Looks really really neat!
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Keeghan McGarry | Managing Director
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Post » Fri Aug 18, 2017 1:33 am

I want to test this game.
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Post » Fri Aug 18, 2017 5:42 pm

Holy sh this looks so good, ESPECIALLY the pixel trees
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