I recently did the How to make a Platform game tutorial, but a doubt popped my mind while in the step of making collisions with the Snail Page 7.
If the enemies are not solid, then the player can pass them, with damage of course, because they arent solid. But if you make the enemies solid, then the enemies cant pass each other (which is essential for the kind of game I want to make) and also somehow it becomes difficult to kill them with the Platform Jump (as shown in the tutorial).
Isnt there a tweek or something you know that can make the enemies solid against the player but not solid between them or the same family?
Please note that I do not posses a licensed version yet (I am still learning)