Node based editor

New releases and general discussions.

Post » Mon Apr 06, 2009 9:48 am

Node based event sheet editor for more visual workflow.
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Post » Mon Apr 06, 2009 9:50 am

What do you mean?
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Post » Mon Apr 06, 2009 11:14 am


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Post » Mon Apr 06, 2009 11:46 am

plz no, i prefer the event sheets, i hate having to scroll horizontally, as well as vertically
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Post » Mon Apr 06, 2009 12:02 pm

I can't see the real benefit, it takes more space and takes longer to view, at least from those screenshots. I did briefly consider once upon a time - aka a long time ago - a flowchart editor, but it's definitely not as intuitive in most cases as the current editor.
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Post » Mon Apr 06, 2009 3:12 pm

It seems like a good idea to look at, but I think in reality, it would be impractical. If you have 100 events set up like that (which isn't all that many), you'd have a massive, sprawling, tangled mess, which you'd have to scroll for miles over.
Scirra Founder
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Post » Mon Apr 06, 2009 6:32 pm

Nodes are good for things like making procedural textures in Maya or something, not necessarily for code. I would much prefer the event system. It's more like a traditional block of code, only you don't have to worry about things like syntax and whatnot.
Moderator
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Post » Mon Apr 06, 2009 9:03 pm

exactly, if you look at any programming language its set up so you scroll down and up, you organise your work so that its this way, even though you could make it a single extremely long line.

this is probably why construct does it this way, its a tried and true method.
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Post » Mon Apr 06, 2009 9:23 pm

yeah, the unreal engine uses this
I forgot what they called it
but in practice, it's kind of annoying really

I think it would be a super awesome way to create neural networks
but, not games
Spriter Dev
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Post » Mon Apr 06, 2009 10:26 pm

i would also like construct to stay the way it is regarding this feature. i've had my fix of that nodey-linkey-paradigm with vvvv. it's pretty cool, maybe you can have a try at it, aritz; but it is just too alien a concept to fit into construct.
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