Node Or Pathfinding ? which is better?

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Post » Thu Apr 07, 2016 12:06 pm

Hi guys,

I am trying for a tower defense game and i want to know, node or pathfinding for path find in game? My point is cpu usage and memory.

any idea?
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Post » Thu Apr 07, 2016 5:52 pm

Is the path fixed and unchanging (can you block the path with towers)? Then you don't need pathfinding.

If your path can change dynamically in game, then you need pathfinding.
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Post » Thu Apr 07, 2016 6:15 pm

Ok, thanks @oosyrag , and about cpu and memory usage?
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Post » Thu Apr 07, 2016 6:16 pm

A fixed path should use significantly less resources than pathfinding, especially if you have large amounts of objects pathfinding.
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Post » Thu Apr 07, 2016 6:34 pm

thank you man,
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