node-webkit: change resolution when in fullscreen

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Post » Sun Nov 24, 2013 4:22 am

Most native games use fixed resolutions would run very fine.
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Post » Mon Mar 03, 2014 5:44 pm

How did you fix this issue!?
My game runs at 60fps on my Mac until it is full screen and then only 30fps!
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Post » Mon Mar 03, 2014 5:44 pm

How did you fix this issue!?
My game runs at 60fps on my Mac until it is full screen and then only 30fps!
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Post » Fri Mar 07, 2014 8:27 pm

@HenerzH

Go to the project properties and change the "fullscreen scalling" to "low quality". This will render the game first then scale it after, instead of rendering it at higher resolutions.
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Post » Wed Mar 12, 2014 5:54 pm

I have tried that, it makes no difference. :(
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Post » Thu Mar 13, 2014 1:08 am

What's your initial project resolution? If it's HUGE it will make no difference.. You have to use the lowest resolution possible there.
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