Node-Webkit in-app purchasing?

Discussion and feedback on Construct 2

Post » Sat Jun 21, 2014 12:38 am

Any one have any thoughts on the subject?
First thoughts are perhaps Amazon via the Iap object.
Pros:
Its Amazon, they'll sell anything.
One click purchase. lol
Cons:
Might only be for Android perhaps?

On the other hand Node-Webkit is a much better platform for downloadable content....hmmm
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Post » Sat Jun 21, 2014 2:56 am

newt wrote:Any one have any thoughts on the subject?
First thoughts are perhaps Amazon via the Iap object.
Pros:
Its Amazon, they'll sell anything.
One click purchase. lol
Cons:
Might only be for Android perhaps?

On the other hand Node-Webkit is a much better platform for downloadable content....hmmm


The thing is on android, you'll manly be using google play services I think, but with the node webkit export, there is not a main store keeping everything at bay, it could be steam for someone, amazon for another, even you own website, I think the iAP plugin only works on platform specifics, and even then it is a pretty weird thing to have an all in one plugin, hard to maintain, but that is an interesting question.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sat Jun 21, 2014 3:12 am

Well there was a release with Google Wallet for chrome to the Iap, but there is no mention of it in the manual.

Again not sure if it would work for Node-Webkit.
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Post » Sat Jun 21, 2014 9:55 pm

Requires account management and server-side to store user database.


You know the users want to recover their DLC without server, it's impossible.

Local DLCs are hackable.

Some store services like steam, google play, app store, etc. offer back up service per device using their existing accounts.
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Post » Sat Jun 21, 2014 10:18 pm

Google drive might be a solution.
You can limit who has access, and it might be possible to have a direct download to the client's Gdrive.

Worrying about dlc sharing is a crapshoot, but service agreements can be made.
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Post » Sun Jun 22, 2014 1:40 am

Clay.io's plugin works well and handles all this, though you do give up a percentage to them (as with most services)
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Post » Sun Jun 22, 2014 3:23 am

Yeah, 20% isn't bad compared to some.
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Post » Sun Jun 22, 2014 2:49 pm

Fyi the Google drive thing only seems to work in Chrome.
Par for the course I guess.
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