Node-Webkit Jerkiness

Bugs will be moved here once resolved.

Post » Wed Nov 19, 2014 3:26 am

I would like to request a way for us to go back to the Node-Webkit version that was before r188, becuase as of right now, its just unbearable, the fps stay at 60 but the movement of objects just lags and looks extremely jerky

for more info look at this thread, where lots of user are expiriencing this as well:

about-the-jerkiness-on-the-movement_t117554

Before r188 it was still present, but very minor compared to now, right now its just horrible, and in no way presentable for any game made by any respectable developer, is not in serviceable and reliable state, so i request the option to use the previous version of NW since right now r188 does not want to use the previous version of NW i have instaled, but since i have the steam version i cant go back to r187.

please update the next version of C2 to use the last version of NW and dont update the NW until its in a stable state.
thanks.
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Post » Wed Nov 19, 2014 10:32 am

I've experienced this as well, just as you described!
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Post » Thu Nov 20, 2014 8:01 am

I know how you feel, the screen tearing is just horrible!
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Post » Thu Nov 20, 2014 5:20 pm

I think we can update the website to list older versions, but I don't want to roll back the version that ships with C2. The problem is that on Windows only Chrome 38 has a vsync bug. To roll back, all platforms (Windows, Mac and Linux) go backwards to Chrome 35, losing all the new features and performance improvements since then on all platforms, and we also lose Windows 64-bit support. I just think that's too big a backward step to take to work around a single bug. I think from looking at Canary the problem is already fixed (perhaps even already in v39), so I'm sure the next time node-webkit updates the Chromium version then this will be fixed as well. So I think it is better to wait for the next version than to roll back. And I'll work with Tom on getting older node-webkit downloads listed on the site so people can opt-in to rollbacks if they want.
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Post » Thu Nov 20, 2014 5:51 pm

Totally agree with @Ashley. Oh and thanks for solving the Sine bug i reported for the next Beta, you are a boss ;)
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Post » Thu Nov 20, 2014 7:02 pm

@Ashley

" I just think that's too big a backward step to take to work around a single bug. "

well i understand that you should not go back since the fix is in the horizon, but saying this is just a single bug, i dont think is the best decision, this is not a "single bug" its a quite critical bug, this renders all games made for desktop, at least, unplayble.
but i agree that since the fix is done, now all we neeed to do, is wait and see.
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Post » Fri Nov 21, 2014 6:06 am

@Ashley thanks! I very much hope the problem is fixed in v39...
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Post » Fri Nov 21, 2014 9:22 am

Lunatrap wrote:this renders all games made for desktop, at least, unplayble.

I don't believe it affects OS X or Linux. Can you confirm? It's Windows-only as far as I'm aware.
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Post » Fri Nov 21, 2014 11:13 pm

@Ashley i cant corfirm it, i use only Windows
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Post » Sat Nov 22, 2014 12:19 pm

"losing all the new features and performance improvements"


I'm not sure v38 has noticeable performance improvements from a purely visible and gameplay perspective, there's a lot of visible lag when there's any moderately fast camera scrolling, it's supposed the 60fps yet it looks like 25fps and this is on a computer that runs The Witcher 2 on medium and Battlefield 3 on high so there shouldn't be any lagging, screen tearing or fps drops.
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