Node webkit running out of memory? -- but only when exported

Discussion and feedback on Construct 2

Post » Wed Oct 01, 2014 6:45 am

Hi,

I ran into a strange problem. I have a large quiz game. When I export it to node webkit, some UI elements don't show up. When I run the same within C2, and withi node webkit browser selected, it works file -- everything shows up.

Is it possible that the exported node webkit game ran out of memory? While within C2 there is more memory allocated within the launched node webkit browser window?

I have 8GB of memory on the computer and about 4GB is free ...

Dan
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Post » Wed Oct 01, 2014 10:25 am

Check your graphics drivers are up to date. Node-webkit disables the GPU blacklist on Windows. You can see what Chrome's blacklist status is by visiting chrome://gpu in your browser.
Scirra Founder
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Post » Wed Oct 01, 2014 10:27 am

Does this below make sense:

In the meantime I went back one version, and redid all changes and now it seems to work. No idea why ...



Graphics Feature Status
Canvas: Hardware accelerated
Flash: Hardware accelerated
Flash Stage3D: Hardware accelerated
Flash Stage3D Baseline profile: Hardware accelerated
Compositing: Hardware accelerated and threaded
Rasterization: Software only, hardware acceleration unavailable
Threaded Rasterization: Disabled
Video Decode: Hardware accelerated
Video Encode: Hardware accelerated
WebGL: Hardware accelerated
Driver Bug Workarounds
clear_uniforms_before_first_program_use
disable_d3d11
exit_on_context_lost
texsubimage2d_faster_than_teximage2d
Problems Detected
GPU rasterization is whitelisted on N4, N5, N7 and Moto X: 362779
Disabled Features: gpu_rasterization
Additional GPU rasterization whitelist for field trial: 380694
Disabled Features: gpu_rasterization_field_trial
Some drivers are unable to reset the D3D device in the GPU process sandbox
Applied Workarounds: exit_on_context_lost
TexSubImage2D() is faster for full uploads on ANGLE
Applied Workarounds: texsubimage2d_faster_than_teximage2d
Clear uniforms before first program use on all platforms: 124764, 349137
Applied Workarounds: clear_uniforms_before_first_program_use
Using D3D11 causes browser crashes on certain Intel GPUs: 310808
Applied Workarounds: disable_d3d11
Threaded rasterization has not been enabled or is not supported by the current system.
Disabled Features: threaded_rasterization
Version Information
Data exported 10/1/2014 1:26:22 PM
Chrome version Chrome/37.0.2062.124
Operating system Windows NT 6.1 SP1
Software rendering list version 8.8
Driver bug list version 7.2
ANGLE commit id f4126d2b9eb0
2D graphics backend Skia
Command Line Args
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