Non-overlaping objects

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Post » Sat Apr 04, 2015 11:56 pm

Hi there. I'm making top-down shooter and have some trouble with enemies in there. They stacks in each other and after became looking like only one.

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So now, enemies logic is like this:

Bullet behavior + every tick set angle toward to Player pos.

I tried to fix this in 2 ways:
1) Do this stuff

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But this works pretty bad and laggy

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2) And this

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But this decision ruins game at all, because player sometimes get trapped in over9000 enemies without possibility to get out.

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Both of them did not work well and i have no idea what i should do to solve this problem, at all. Request your assistance, guys.

So, how can i make the enemies did not stacks in each other?
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Post » Sun Apr 05, 2015 6:06 am

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Post » Sun Apr 05, 2015 10:06 am

Message: Dizshok is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
R0J0hound wrote:This topic has a few ideas

Wow, thank you, dude! That's exactly what I need!
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