Save the timescale, set the timescale to 1, and immediately timedelta begins returning non-scaled values, which you can then use on some custom movement events (for example). Set the timescale back to its old value at the end of the events, and then you have a loaf
of events inbetween which use an unscaled timedelta.[/quote:1zqxyjcj]
Ah, nifty. I hadn't even considered doing that. Thanks for the tip.