Tonight I try to use some maths functions, again, and to be honest I become mad, again.
So, here's my problem:
I have a layer A with a sprite A at the position X,Y.
I have a layer B with a sprite B at the position X,Y.
When I turn on the left or right the layer B turns on the left or right.
My problems is that I want the sprite B keeps the same position that sprite A.
I'm pretty sure I need to use some cos and sin ... but hum, I guess it's never too late to teach some good tricks?
So if anyone wanna helps me!
If you need the .capx :